Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-24 18:04:41 +08:00
co-authored by Cursor
parent 6ebc9401ce
commit 45e62132c8
1432 changed files with 2971856 additions and 2798 deletions
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Generator: built_in_imagegen
Reference: AIClient/Assets/Bundles/UI/Bg/home_camp.png
Transparent background: false
Use case: stylized-concept. Asset type: orthographic straight-down albedo texture for a flat mobile game village ground, 1024x1024 square. Fill EVERY pixel edge to edge with terrain; no sky, no white background, no outside border. Camera exactly vertical looking straight down, absolutely no perspective or isometric angle, no visible thickness. Rear/top 65% of the square is warm pale cream irregular flat flagstone paving with narrow soft moss-filled joints, softly rounded stones, no deep gaps or dark cracks. Front/bottom 35% is cheerful soft green grass. A path of broad cream stepping stones enters from the BOTTOM RIGHT and curves smoothly into the central paved plaza. Center is continuous unobstructed paving where a separate fountain will stand. Match the warm cream paving and lush green grass palette from the village reference but use softly painted diffuse colors, no baked directional shadows and no glows. Fine small natural grass flecks and a few tiny white daisy specks at the grass edges. No houses, no fountain, no trees, no furniture, no people, no text, no grid, no dark contours, no raised slabs or spikes. Flat coherent terrain texture. Square.