Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.
Co-authored-by: Cursor <cursoragent@cursor.com>
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{
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"schemaVersion": 1,
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"generator": "built_in_imagegen",
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"referenceImage": "AIClient/Assets/Bundles/UI/Bg/home_camp.png",
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"transparentBackground": false,
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"assets": [
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{
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"id": "mainhouse",
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"output": "Doc/Design/Scene/HomeCamp/mainhouse.png",
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"prompt": "Use case: stylized-concept. Create ONE isolated 3D game asset design, the CENTRAL LARGE HOUSE from this reference village, for image-to-3D modeling. Match the house silhouette and style: warm cream stucco walls, orange terracotta rounded roof tiles, two story central gable, a single cream chimney on left roof, small round attic vent, arched upper window with wooden flower box, large arched wooden front door with a pale stone arch surround, modest low one-story roof extensions to either side, small wall-mounted golden lanterns. Show full building from slightly above front in a 3/4 view, centered with generous white margin; architectural back/side mass must be coherent. Keep the central house visually recognizable from the reference. Pure #FFFFFF background, no ground, no pedestal, no village, no fountain, no trees, no detached flowerpots, no people, no animals, no labels or text, no cast shadow on background. A single connected house, pleasantly rounded hand-painted Candy game look, detailed enough for texture baking but clear simple forms. Square image."
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},
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{
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"id": "fountain",
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"output": "Doc/Design/Scene/HomeCamp/fountain.png",
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"prompt": "Use case: stylized-concept. Make a single isolated image-to-3D game asset design of the round stone fountain in the reference image. Preserve the reference fountain: wide low circular basin of warm pale cream cut stone blocks, turquoise blue water visible within, one tapering carved central pedestal with two small tiered bowls and a very modest water spout at the top. NOT a giant three tier wedding cake fountain. Small village fountain, broad basin and short central tiers. Slightly elevated 3/4 front view showing the entire circular footprint. Cheerful rounded Candy game art matching the reference, high quality softly lit textured 3D render. Exactly one fountain on a pure white #FFFFFF background. No surrounding flower ring, no flowers, no paving, no ground, no floor or separate pedestal, no houses, no trees, no people, no text. Fountain stone and blue water only; compact continuous shape suitable for image-to-3D."
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},
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{
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"id": "cottage",
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"output": "Doc/Design/Scene/HomeCamp/cottage.png",
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"prompt": "Use case: stylized-concept. Create exactly ONE isolated small market cottage game asset design matching the side cottages in this village reference. One story warm creamy plaster cottage, compact rectangular plan, orange terracotta gabled roof with round tiles, small cream chimney, a round attic vent, arched small window and wooden entrance door. In front attached to the facade is a charming yellow and white striped canvas awning supported by two wooden posts over ONE compact wooden fruit counter with a few oranges and baskets. Simple readable continuous building, preserve the warm cream / orange / golden yellow palette and rounded hand-painted Candy game style of the reference. Full cottage visible from slightly above in 3/4 front view, centered with white space. Pure white #FFFFFF background, no terrain, no village, no additional houses, no ground tile or pedestal, no fountain, no detached props, no people or animals, no words or watermarks, no cast shadow on the white backdrop. For image-to-3D modeling, clear silhouette and full roof."
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},
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{
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"id": "ground",
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"output": "Doc/Design/Scene/HomeCamp/ground.png",
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"prompt": "Use case: stylized-concept. Create exactly ONE isolated 3D terrain ground asset for the foreground village square in the reference. ONLY ground, no objects. A broad shallow nearly flat irregular rounded-rectangle patch: rear two thirds warm cream irregular flagstone plaza, front third lush soft green grass. A gently curving cream stepping-stone path enters from the FRONT RIGHT and widens into the central plaza. Leave the center as uninterrupted paving where a separate fountain will be placed later. Leave the rear edge as clear flat paving where separate buildings will stand. No fountain socket or holes. Slight raised stone edging only at the perimeter, very thin natural soil sidewall. Mostly flat, suitable walkable game terrain; miniature landscape floor, not a floating island. Slightly elevated nearly top-down view showing the whole footprint and shallow thickness. Match bright soft Candy game art and warm colors in reference. Pure white #FFFFFF background with generous margin. No houses, no buildings, no fountain, no trees, no bushes, no flowers, no furniture, no lamps, no walls, no arches, no fences, no mountains, no sky, no water, no text. The ground only, one continuous mesh."
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},
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{
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"id": "backdrop",
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"output": "Doc/Design/Scene/HomeCamp/backdrop.png",
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"prompt": "Use case: stylized-concept. Asset type: full-bleed distant background texture for a simple flat polygon behind a 3D village, NOT an isolated model design. Extract and extend ONLY the DISTANT SCENERY seen at the TOP of the reference: clear pale blue sky, soft fluffy white clouds, distant blue layered mountains, a blue lake, rocky green cliffs at middle right with a broad white waterfall falling into the lake, a tiny warm cream and red-roof fantasy castle far away on the upper RIGHT ridge, scattered slim cypress trees and rounded green distant woodland along the lakeside. Preserve the cheerful soft painted Candy village world, warm sunny midday, serene airy atmosphere. Wide landscape composition, coherent natural perspective. Upper 45 percent sky and clouds, middle mountains and castle ridge, lower 35 percent lake and distant woodland/cliffs. Fill entire rectangular image edge to edge, no white margins. NO foreground village, no nearby houses, no fountain, no plaza, no paving, no bench, no market stalls, no characters, no pets, no interface, no text. This image will be an unlit distant backdrop, so all requested lake/waterfall/castle detail must be IN THE IMAGE, not separate meshes. Landscape 3:2 aspect ratio."
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}
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]
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}
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