Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-24 18:04:41 +08:00
co-authored by Cursor
parent 6ebc9401ce
commit 45e62132c8
1432 changed files with 2971856 additions and 2798 deletions
+8
View File
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task.onOpen(opened);
task.onMessage(message);
task.onError(function (error) { finish('E', error.errMsg || 'socket error'); });
task.onClose(function (event) { finish('C', String(event.code || '') + ' ' + (event.reason || 'closed')); });
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var socket = new WebSocket(url);
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socket.onopen = opened;
socket.onmessage = message;
socket.onerror = function () { finish('E', 'WebSocket connection failed'); };
socket.onclose = function (event) { finish('C', String(event.code) + ' ' + (event.reason || 'closed')); };
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} catch (error) { finish('E', error.message || String(error)); }
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AIGame_WsPoll__deps: ['$AIGameSockets'],
AIGame_WsPoll: function (id) {
var entry = AIGameSockets.sockets[id];
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var text = entry.events.shift();
var size = lengthBytesUTF8(text) + 1;
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var fail = function (error) {
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entry.events.push('E' + (error.errMsg || error.message || 'send failed'));
};
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var text = UTF8ToString(textPointer);
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AIGame_WsDispose: function (id) {
var entry = AIGameSockets.sockets[id];
if (!entry) return;
entry.disposed = true;
entry.events.length = 0;
delete AIGameSockets.sockets[id];
try {
if (entry.socket) {
if (entry.wechat) entry.socket.close({ code: 1000, reason: 'client close' });
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} catch (ignored) {}
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mergeInto(LibraryManager.library, {
AIGame_GetUiSafeInsets: function (pointer) {
try {
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if (!api) return 0;
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// Both APIs use logical pixels with a top-left origin, independent of Unity DPR.
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