Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using HotUpdate.UI;
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using UnityEditor;
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using UnityEditor.U2D;
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using UnityEngine;
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using UnityEngine.U2D;
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using Object = UnityEngine.Object;
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namespace AIGame.EditorTools
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{
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/// <summary>移植 ClientTrunk SpriteAtalsGenerator 的按目录打图集规则,增量维护并保留 GUID。</summary>
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public static class UiSpriteAtlasGenerator
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{
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public const string GeneratedLabel = "AIGame.UI.GeneratedAtlas";
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private static bool s_Busy;
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[MenuItem("Tools/UI/Generate Sprite Atlases")]
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public static void GenerateFromMenu()
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{
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Debug.Log("[UIAtlas] " + GenerateAll());
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}
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public static string GenerateAll()
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{
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if (s_Busy) return "Generation already in progress.";
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if (EditorApplication.isPlayingOrWillChangePlaymode)
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throw new InvalidOperationException("Generate UI atlases in Edit Mode.");
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s_Busy = true;
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try
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{
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var groups = CollectTextures();
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EnsureFolder(UiAtlasPaths.AtlasRoot);
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// V1 matches the reference project and supports SpriteAtlas late binding in bundles.
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if (EditorSettings.spritePackerMode != SpritePackerMode.AlwaysOnAtlas)
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EditorSettings.spritePackerMode = SpritePackerMode.AlwaysOnAtlas;
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int changed = 0, deleted = 0;
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foreach (var group in groups)
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{
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string path = group.Key;
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var atlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(path);
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bool created = atlas == null;
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if (created)
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{
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atlas = new SpriteAtlas();
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AssetDatabase.CreateAsset(atlas, path);
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}
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bool dirty = Configure(atlas, group.Value.ToArray()) || created;
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var labels = AssetDatabase.GetLabels(atlas);
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if (!labels.Contains(GeneratedLabel))
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{
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AssetDatabase.SetLabels(atlas, labels.Concat(new[] { GeneratedLabel }).ToArray());
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dirty = true;
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}
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if (!dirty) continue;
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EditorUtility.SetDirty(atlas);
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AssetDatabase.SaveAssetIfDirty(atlas);
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changed++;
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}
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foreach (string guid in AssetDatabase.FindAssets("l:" + GeneratedLabel, new[] { UiAtlasPaths.AtlasRoot }))
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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if (groups.ContainsKey(path) || !path.EndsWith(".spriteatlas", StringComparison.Ordinal)) continue;
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if (!AssetDatabase.DeleteAsset(path)) throw new IOException("Cannot remove stale UI atlas: " + path);
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deleted++;
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}
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return $"atlases={groups.Count}, textures={groups.Values.Sum(g => g.Count)}, updated={changed}, removed={deleted}";
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}
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finally { s_Busy = false; }
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}
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public static SortedDictionary<string, List<Object>> CollectTextures()
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{
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var groups = new SortedDictionary<string, List<Object>>(StringComparer.Ordinal);
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var names = new Dictionary<string, HashSet<string>>(StringComparer.Ordinal);
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if (!AssetDatabase.IsValidFolder(UiAtlasPaths.TextureRoot)) return groups;
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foreach (string path in AssetDatabase.FindAssets("t:Texture2D", new[] { UiAtlasPaths.TextureRoot })
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.Select(AssetDatabase.GUIDToAssetPath).OrderBy(p => p, StringComparer.Ordinal))
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{
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var importer = AssetImporter.GetAtPath(path) as TextureImporter;
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if (importer == null || importer.textureType != TextureImporterType.Sprite)
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throw new InvalidOperationException("UI atlas input must be a Sprite: " + path);
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string atlasPath = UiAtlasPaths.GetAtlasPathForTexture(path);
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if (!groups.TryGetValue(atlasPath, out var textures))
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{
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groups.Add(atlasPath, textures = new List<Object>());
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names.Add(atlasPath, new HashSet<string>(StringComparer.Ordinal));
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}
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var sprites = AssetDatabase.LoadAllAssetsAtPath(path).OfType<Sprite>().ToArray();
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if (sprites.Length == 0) throw new InvalidOperationException("UI texture has no sprites: " + path);
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foreach (var sprite in sprites)
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if (!names[atlasPath].Add(sprite.name))
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throw new InvalidOperationException($"Duplicate sprite name '{sprite.name}' in {atlasPath}: {path}");
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textures.Add(AssetDatabase.LoadAssetAtPath<Texture2D>(path));
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}
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// Names are also YooAsset addresses; reject case-only collisions before writing assets.
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if (groups.Keys.Distinct(StringComparer.OrdinalIgnoreCase).Count() != groups.Count)
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throw new InvalidOperationException("UI atlas folder names differ only by case.");
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return groups;
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}
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private static bool Configure(SpriteAtlas atlas, Object[] textures)
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{
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bool changed = false;
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if (!atlas.GetPackables().SequenceEqual(textures))
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{
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atlas.Remove(atlas.GetPackables());
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atlas.Add(textures);
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changed = true;
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}
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var packing = atlas.GetPackingSettings();
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var desiredPacking = packing;
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desiredPacking.enableRotation = false;
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desiredPacking.enableTightPacking = false;
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desiredPacking.enableAlphaDilation = true;
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desiredPacking.padding = 4;
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if (!packing.Equals(desiredPacking)) { atlas.SetPackingSettings(desiredPacking); changed = true; }
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var settings = atlas.GetTextureSettings();
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var desiredSettings = settings;
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desiredSettings.readable = false;
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desiredSettings.generateMipMaps = false;
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desiredSettings.sRGB = true;
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desiredSettings.filterMode = FilterMode.Bilinear;
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if (!settings.Equals(desiredSettings)) { atlas.SetTextureSettings(desiredSettings); changed = true; }
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// SBP 的 PackAllAtlases 需要启用此标志,才能建立打包纹理关联并剥离原图像素。
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// 资源仍由 YooAsset 收集到对应图集 bundle;运行时加载器保留延迟绑定兼容。
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if (!atlas.IsIncludeInBuild()) { atlas.SetIncludeInBuild(true); changed = true; }
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changed |= SetPlatform(atlas, "DefaultTexturePlatform", TextureImporterFormat.Automatic, false);
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changed |= SetPlatform(atlas, "Standalone", TextureImporterFormat.DXT5, true);
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changed |= SetPlatform(atlas, "iPhone", TextureImporterFormat.ASTC_6x6, true);
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changed |= SetPlatform(atlas, "Android", TextureImporterFormat.ASTC_6x6, true);
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changed |= SetPlatform(atlas, "WebGL", TextureImporterFormat.ASTC_8x8, true);
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return changed;
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}
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private static bool SetPlatform(SpriteAtlas atlas, string platform, TextureImporterFormat format, bool overridden)
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{
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var settings = atlas.GetPlatformSettings(platform);
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if (settings.maxTextureSize == 2048 && settings.format == format && settings.overridden == overridden
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&& !settings.crunchedCompression && settings.compressionQuality == 100
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&& settings.textureCompression == TextureImporterCompression.CompressedHQ) return false;
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settings.name = platform;
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settings.overridden = overridden;
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settings.maxTextureSize = 2048;
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settings.format = format;
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settings.textureCompression = TextureImporterCompression.CompressedHQ;
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settings.compressionQuality = 100;
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settings.crunchedCompression = false;
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atlas.SetPlatformSettings(settings);
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return true;
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}
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private static void EnsureFolder(string path)
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{
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if (AssetDatabase.IsValidFolder(path)) return;
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string parent = Path.GetDirectoryName(path).Replace('\\', '/');
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EnsureFolder(parent);
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AssetDatabase.CreateFolder(parent, Path.GetFileName(path));
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}
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}
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[InitializeOnLoad]
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public sealed class UiSpriteAtlasPostprocessor : AssetPostprocessor
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{
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private static bool s_Pending;
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static UiSpriteAtlasPostprocessor() { Schedule(); }
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private void OnPreprocessTexture()
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{
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if (!UiAtlasPaths.IsTexturePath(assetPath)) return;
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var importer = (TextureImporter)assetImporter;
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importer.textureType = TextureImporterType.Sprite;
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if (importer.spriteImportMode == SpriteImportMode.None) importer.spriteImportMode = SpriteImportMode.Single;
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importer.mipmapEnabled = false;
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importer.alphaIsTransparency = true;
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importer.npotScale = TextureImporterNPOTScale.None;
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}
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private static void OnPostprocessAllAssets(string[] imported, string[] deleted, string[] moved, string[] movedFrom)
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{
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if (imported.Concat(deleted).Concat(moved).Concat(movedFrom)
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.Any(p => p == UiAtlasPaths.TextureRoot || UiAtlasPaths.IsTexturePath(p))) Schedule();
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}
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private static void Schedule()
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{
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if (s_Pending) return;
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s_Pending = true;
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EditorApplication.update += UpdateAtlases;
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}
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private static void UpdateAtlases()
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{
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if (EditorApplication.isCompiling || EditorApplication.isUpdating || EditorApplication.isPlayingOrWillChangePlaymode
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|| BuildPipeline.isBuildingPlayer) return;
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s_Pending = false;
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EditorApplication.update -= UpdateAtlases;
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try { UiSpriteAtlasGenerator.GenerateAll(); }
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catch (Exception ex) { Debug.LogException(ex); }
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}
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}
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}
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#endif
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