Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -334,8 +334,8 @@ public static class SetupM3Character
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CollectorGUID = AssetDatabase.AssetPathToGUID(collectPath),
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CollectorType = ECollectorType.MainAssetCollector,
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AddressRuleName = nameof(AddressByFileName),
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PackRuleName = nameof(PackDirectory),
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FilterRuleName = nameof(CollectAll),
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PackRuleName = nameof(PackSeparately),
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FilterRuleName = nameof(CollectPrefab),
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AssetTags = "art",
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};
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BundleCollectorSettingData.CreateCollector(group, collector);
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@@ -344,14 +344,15 @@ public static class SetupM3Character
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{
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collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collectPath);
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collector.AddressRuleName = nameof(AddressByFileName);
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collector.PackRuleName = nameof(PackDirectory);
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collector.FilterRuleName = nameof(CollectAll);
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collector.PackRuleName = nameof(PackSeparately);
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// 同名 FBX、材质和预制体不能都用文件名做地址;运行时只按预制体名加载。
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collector.FilterRuleName = nameof(CollectPrefab);
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BundleCollectorSettingData.ModifyCollector(group, collector);
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}
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package.CheckConfigError();
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BundleCollectorSettingData.SaveFile();
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return $"package={ArtPackage} collect={collectPath} pack=PackDirectory";
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return $"package={ArtPackage} collect={collectPath} pack=PackSeparately";
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}
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}
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#endif
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