Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-24 18:04:41 +08:00
co-authored by Cursor
parent 6ebc9401ce
commit 45e62132c8
1432 changed files with 2971856 additions and 2798 deletions
@@ -334,8 +334,8 @@ public static class SetupM3Character
CollectorGUID = AssetDatabase.AssetPathToGUID(collectPath),
CollectorType = ECollectorType.MainAssetCollector,
AddressRuleName = nameof(AddressByFileName),
PackRuleName = nameof(PackDirectory),
FilterRuleName = nameof(CollectAll),
PackRuleName = nameof(PackSeparately),
FilterRuleName = nameof(CollectPrefab),
AssetTags = "art",
};
BundleCollectorSettingData.CreateCollector(group, collector);
@@ -344,14 +344,15 @@ public static class SetupM3Character
{
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collectPath);
collector.AddressRuleName = nameof(AddressByFileName);
collector.PackRuleName = nameof(PackDirectory);
collector.FilterRuleName = nameof(CollectAll);
collector.PackRuleName = nameof(PackSeparately);
// 同名 FBX、材质和预制体不能都用文件名做地址;运行时只按预制体名加载。
collector.FilterRuleName = nameof(CollectPrefab);
BundleCollectorSettingData.ModifyCollector(group, collector);
}
package.CheckConfigError();
BundleCollectorSettingData.SaveFile();
return $"package={ArtPackage} collect={collectPath} pack=PackDirectory";
return $"package={ArtPackage} collect={collectPath} pack=PackSeparately";
}
}
#endif