Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-24 18:04:41 +08:00
co-authored by Cursor
parent 6ebc9401ce
commit 45e62132c8
1432 changed files with 2971856 additions and 2798 deletions
+9 -5
View File
@@ -361,7 +361,11 @@ public static class BuildTownSquare
group.AssetTags = "art";
BundleCollectorSettingData.ModifyGroup(package, group);
const string collectPath = "Assets/Bundles/Scenes";
const string broadPath = "Assets/Bundles/Scenes";
const string collectPath = "Assets/Bundles/Scenes/Town/TownSquare/TownSquare.prefab";
var broad = group.Collectors.Find(c => c.CollectPath == broadPath);
if (broad != null)
BundleCollectorSettingData.RemoveCollector(group, broad);
var collector = group.Collectors.Find(c => c.CollectPath == collectPath);
if (collector == null)
{
@@ -371,8 +375,8 @@ public static class BuildTownSquare
CollectorGUID = AssetDatabase.AssetPathToGUID(collectPath),
CollectorType = ECollectorType.MainAssetCollector,
AddressRuleName = nameof(AddressByFileName),
PackRuleName = nameof(PackDirectory),
FilterRuleName = nameof(CollectAll),
PackRuleName = nameof(PackSeparately),
FilterRuleName = nameof(CollectPrefab),
AssetTags = "art",
};
BundleCollectorSettingData.CreateCollector(group, collector);
@@ -381,8 +385,8 @@ public static class BuildTownSquare
{
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(collectPath);
collector.AddressRuleName = nameof(AddressByFileName);
collector.PackRuleName = nameof(PackDirectory);
collector.FilterRuleName = nameof(CollectAll);
collector.PackRuleName = nameof(PackSeparately);
collector.FilterRuleName = nameof(CollectPrefab);
BundleCollectorSettingData.ModifyCollector(group, collector);
}