Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -11,6 +11,26 @@ using Object=UnityEngine.Object;
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/// <summary>Isolated static or sampled-pose views; preserves all open scene contents.</summary>
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public static class AuditCharacterVisual
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{
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public static string CaptureCampGuideIdle()
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{
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return Capture(
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"Assets/Bundles/Characters/Human/CampGuide/CampGuide_Rigged.prefab",
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"Tools/output/campguide_review/idle",
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1.55f,
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"Assets/Bundles/Characters/Human/CampGuide/Clips/Idle.anim",
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0.45f);
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}
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public static string CaptureCampGuideWalk()
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{
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return Capture(
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"Assets/Bundles/Characters/Human/CampGuide/CampGuide_Rigged.prefab",
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"Tools/output/campguide_review/walk",
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1.55f,
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"Assets/Bundles/Characters/Human/CampGuide/Clips/Walk.anim",
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0.3f);
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}
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public static string Capture(string prefabPath,string outputDirectory,float height=.55f,string clipPath="",float phase=0)
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{
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string dir=Path.GetFullPath(Path.Combine(Application.dataPath,"../..",outputDirectory));Directory.CreateDirectory(dir);
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