Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-24 18:04:41 +08:00
co-authored by Cursor
parent 6ebc9401ce
commit 45e62132c8
1432 changed files with 2971856 additions and 2798 deletions
@@ -11,6 +11,26 @@ using Object=UnityEngine.Object;
/// <summary>Isolated static or sampled-pose views; preserves all open scene contents.</summary>
public static class AuditCharacterVisual
{
public static string CaptureCampGuideIdle()
{
return Capture(
"Assets/Bundles/Characters/Human/CampGuide/CampGuide_Rigged.prefab",
"Tools/output/campguide_review/idle",
1.55f,
"Assets/Bundles/Characters/Human/CampGuide/Clips/Idle.anim",
0.45f);
}
public static string CaptureCampGuideWalk()
{
return Capture(
"Assets/Bundles/Characters/Human/CampGuide/CampGuide_Rigged.prefab",
"Tools/output/campguide_review/walk",
1.55f,
"Assets/Bundles/Characters/Human/CampGuide/Clips/Walk.anim",
0.3f);
}
public static string Capture(string prefabPath,string outputDirectory,float height=.55f,string clipPath="",float phase=0)
{
string dir=Path.GetFullPath(Path.Combine(Application.dataPath,"../..",outputDirectory));Directory.CreateDirectory(dir);