Fix MaleExplorer setup with shadow material and editor diagnostics.
Improve FBX/prefab import setup, CharacterSpawner, and add M3 inspect/rebuild helpers. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -5,7 +5,7 @@ ModelImporter:
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internalIDToNameTable: []
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externalObjects: {}
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materials:
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materialImportMode: 0
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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@@ -52,7 +52,7 @@ ModelImporter:
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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bakeAxisConversion: 1
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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@@ -67,7 +67,7 @@ ModelImporter:
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secondaryUVMinLightmapResolution: 40
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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useFileScale: 0
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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@@ -14,6 +14,7 @@ Material:
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m_ValidKeywords:
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- _METALLICSPECGLOSSMAP
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- _NORMALMAP
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- _OCCLUSIONMAP
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -27,8 +27,8 @@ Transform:
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m_GameObject: {fileID: 4818435621640061303}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.02, z: 0}
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m_LocalScale: {x: 0.7, y: 0.015, z: 0.7}
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m_LocalPosition: {x: 0, y: -0.0000000011313807, z: 0}
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m_LocalScale: {x: 0.55, y: 0.012, z: 0.55}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7751142206369119175}
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@@ -50,7 +50,7 @@ MeshRenderer:
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m_GameObject: {fileID: 4818435621640061303}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 1
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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@@ -61,7 +61,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 0}
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- {fileID: 2100000, guid: 6b337463b30a15d4e9f2e50f5690082b, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -93,23 +93,23 @@ PrefabInstance:
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m_Modifications:
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalScale.x
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value: 1.6454926
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value: 1.6463469
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalScale.y
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value: 1.6454926
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value: 1.6463469
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalScale.z
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value: 1.6454926
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value: 1.6463469
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalPosition.x
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value: -0
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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value: -0.00093483925
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalPosition.z
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@@ -117,11 +117,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalRotation.w
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value: 0.7071067
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value: 0.7071068
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalRotation.x
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value: -0.7071068
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value: 0.7071068
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalRotation.y
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@@ -129,7 +129,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalRotation.z
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value: -0
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 4e7306923b3941041b15fc08a96215f4, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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@@ -0,0 +1,133 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: MaleExplorer_Shadow
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.12, g: 0.12, b: 0.14, a: 1}
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- _Color: {r: 0.11999995, g: 0.11999995, b: 0.13999996, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &323412783105867235
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6b337463b30a15d4e9f2e50f5690082b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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