Add rank, friends, fishing, and camp treasure with T2 studio models and skill presentation.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-10-21 23:01:31 +08:00
co-authored by Cursor
parent 89e0fa246f
commit 079313fb06
677 changed files with 395371 additions and 9692 deletions
+73 -10
View File
@@ -1,6 +1,6 @@
{
"schemaVersion": 1,
"status": "planned_not_generated",
"status": "generated",
"batchId": "battle_skills_v1",
"service": "http://127.0.0.1:8012",
"guide": "D:/UD/AI/XModel/TangoFlux_AI调用指南.md",
@@ -24,55 +24,118 @@
"id": "Sfx_FireCharge",
"seed": 52001,
"prompt": "A short gentle magical flame gathering sound, soft rising airy crackle, cute fantasy cat casting, close and dry, one isolated event, no music, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireCharge.wav",
"sha256": "686f9799eb264fcf310edb63dd69f75d16be94092bda40b3c341b0df18765217",
"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
"scope": "isolated_skill_slice",
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
}
},
{
"id": "Sfx_FireLaunch",
"seed": 52002,
"prompt": "One short compact magical fireball launch, bright soft ignition and a quick airy whoosh, cute mobile fantasy game, no explosion, no music, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireLaunch.wav",
"sha256": "e6f40a6d9a7e57f6fd56051c2393315c0610554921f5e26459eab2cbde40bbd2",
"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
"scope": "isolated_skill_slice",
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
}
},
{
"id": "Sfx_FireHit",
"seed": 52003,
"prompt": "One small magical fireball impact, crisp warm pop with a brief soft fiery crackle tail, friendly cartoon fantasy, no heavy bass, no music, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireHit.wav",
"sha256": "d7c39fe8d2a270ab1241ee655f13d775f0e9c7cc0c3d38fdd6da2b33da493039",
"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
"scope": "isolated_skill_slice",
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
}
},
{
"id": "Sfx_RockHit",
"seed": 52004,
"prompt": "One small rounded stone creature striking, compact stone knock and a little gravel scatter, friendly cartoon fantasy game, no music, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_RockHit.wav",
"sha256": "092735b139b22e0e5a1cd851c493fb1d6c9ff320cfdd33fdefc73db725a37a59",
"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
"scope": "isolated_skill_slice",
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
}
},
{
"id": "Sfx_Heal",
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"prompt": "One gentle magical healing chime, warm bell sparkle with a short soft airy tail, friendly pastoral fantasy game, no music bed, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Heal.wav",
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"receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json",
"scope": "formal_partner_skills",
"actualRequest": "Actual seed matches the planning seed; full request in receipt."
}
},
{
"id": "Sfx_Shield",
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"prompt": "One soft magical stone shield forming, low rounded stone resonance with a tiny clear sparkle, short dry fantasy game effect, no music, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Shield.wav",
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"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
"scope": "isolated_skill_slice",
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
}
},
{
"id": "Sfx_Slow",
"seed": 52007,
"prompt": "One gentle icy magical pulse, light crystalline tick with a soft watery freeze texture, short isolated cartoon game effect, no music, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Slow.wav",
"sha256": "e191cc6baa46fa6e1c46f77eaa072495c52b4c75d47be98cfd7a81ca14a134c9",
"receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json",
"scope": "formal_partner_skills",
"actualRequest": "Actual seed matches the planning seed; full request in receipt."
}
},
{
"id": "Sfx_Lightning",
"seed": 52008,
"prompt": "One short small magical electric zap, crisp bright crackle and a soft pop, friendly cartoon fantasy, no harsh buzz, no music, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Lightning.wav",
"sha256": "a8e6f806b3e62e8916929d39b63f9d6cfd1f534dc44f49f79d99a490753ed00a",
"receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json",
"scope": "formal_partner_skills",
"actualRequest": "Actual seed matches the planning seed; full request in receipt."
}
},
{
"id": "Sfx_EnemyHit",
"seed": 52009,
"prompt": "One short soft cartoon creature hit, compact muted thump, dry isolated mobile fantasy game effect, no voice, no music, no speech",
"duration": 2
"duration": 2,
"production": {
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_EnemyHit.wav",
"sha256": "2cdb0a6f272f1bd5fac3ffab34fffaa52104a38056debe944e7913d7cf6ef93f",
"receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json",
"scope": "formal_partner_skills",
"actualRequest": "Actual seed matches the planning seed; full request in receipt."
}
}
]
}