Add rank, friends, fishing, and camp treasure with T2 studio models and skill presentation.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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"id": "ac85cef9aa2348fa8c8dd346b49415df",
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"status": "succeeded",
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"prompt": "One small rounded stone creature striking, compact stone knock and a little gravel scatter, friendly cartoon fantasy game, no music, no speech, single isolated event at the beginning, silence afterwards, no music, no speech, no ambience",
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||||
"duration": 2.0,
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||||
"steps": 50,
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"seed": 62103,
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"url": "/api/jobs/ac85cef9aa2348fa8c8dd346b49415df/audio",
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"download_url": "/api/jobs/ac85cef9aa2348fa8c8dd346b49415df/audio"
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},
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"source": "Tools\\output\\skill_slice_sfx\\Sfx_RockHit_source.wav",
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"sourceSha256": "e9eb46965c64a1982a47c6c1c32d05b9734fe85026e6b2e9de0e5b735209f6e9",
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"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_RockHit.wav",
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"outputSha256": "092735b139b22e0e5a1cd851c493fb1d6c9ff320cfdd33fdefc73db725a37a59",
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"license": "declare-lab/TangoFlux: noncommercial research weights per project guide"
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},
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{
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"id": "Sfx_Shield",
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"request": {
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"prompt": "One soft magical stone shield forming, low rounded stone resonance with a tiny clear sparkle, short dry fantasy game effect, no music, no speech, single isolated event at the beginning, silence afterwards, no music, no speech, no ambience",
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"duration": 2,
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"prompt": "One soft magical stone shield forming, low rounded stone resonance with a tiny clear sparkle, short dry fantasy game effect, no music, no speech, single isolated event at the beginning, silence afterwards, no music, no speech, no ambience",
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"duration": 2.0,
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"error": null,
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"bytes": 352844,
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"elapsed_sec": 11.95,
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"url": "/api/jobs/b97af5822a3f4ed7a8179ba86085d378/audio",
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"download_url": "/api/jobs/b97af5822a3f4ed7a8179ba86085d378/audio"
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},
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"source": "Tools\\output\\skill_slice_sfx\\Sfx_Shield_source.wav",
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"sourceSha256": "05d09c109c7615b8c6209ce63f74bd7b3f0f7ff25c7fd22e4971715c5194a84e",
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"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Shield.wav",
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"outputSha256": "52119154552ac4fbbde0d94d34011be1749c019dec3764c31ecb7fae1b8fff37",
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}
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]
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}
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Binary file not shown.
@@ -1,6 +1,6 @@
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||||
{
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"schemaVersion": 1,
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"status": "planned_not_generated",
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"status": "generated",
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||||
"batchId": "battle_skills_v1",
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||||
"service": "http://127.0.0.1:8012",
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||||
"guide": "D:/UD/AI/XModel/TangoFlux_AI调用指南.md",
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||||
@@ -24,55 +24,118 @@
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||||
"id": "Sfx_FireCharge",
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||||
"seed": 52001,
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||||
"prompt": "A short gentle magical flame gathering sound, soft rising airy crackle, cute fantasy cat casting, close and dry, one isolated event, no music, no speech",
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||||
"duration": 2
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||||
"duration": 2,
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"production": {
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"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireCharge.wav",
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"sha256": "686f9799eb264fcf310edb63dd69f75d16be94092bda40b3c341b0df18765217",
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"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
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"scope": "isolated_skill_slice",
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"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
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||||
}
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||||
},
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||||
{
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||||
"id": "Sfx_FireLaunch",
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||||
"seed": 52002,
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"prompt": "One short compact magical fireball launch, bright soft ignition and a quick airy whoosh, cute mobile fantasy game, no explosion, no music, no speech",
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||||
"duration": 2
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||||
"duration": 2,
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||||
"production": {
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"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireLaunch.wav",
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"sha256": "e6f40a6d9a7e57f6fd56051c2393315c0610554921f5e26459eab2cbde40bbd2",
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"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
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||||
"scope": "isolated_skill_slice",
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||||
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
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||||
}
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||||
},
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||||
{
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"id": "Sfx_FireHit",
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"seed": 52003,
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||||
"prompt": "One small magical fireball impact, crisp warm pop with a brief soft fiery crackle tail, friendly cartoon fantasy, no heavy bass, no music, no speech",
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||||
"duration": 2
|
||||
"duration": 2,
|
||||
"production": {
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||||
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireHit.wav",
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"sha256": "d7c39fe8d2a270ab1241ee655f13d775f0e9c7cc0c3d38fdd6da2b33da493039",
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"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
|
||||
"scope": "isolated_skill_slice",
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||||
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Sfx_RockHit",
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||||
"seed": 52004,
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||||
"prompt": "One small rounded stone creature striking, compact stone knock and a little gravel scatter, friendly cartoon fantasy game, no music, no speech",
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||||
"duration": 2
|
||||
"duration": 2,
|
||||
"production": {
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||||
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_RockHit.wav",
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||||
"sha256": "092735b139b22e0e5a1cd851c493fb1d6c9ff320cfdd33fdefc73db725a37a59",
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"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
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||||
"scope": "isolated_skill_slice",
|
||||
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Sfx_Heal",
|
||||
"seed": 52005,
|
||||
"prompt": "One gentle magical healing chime, warm bell sparkle with a short soft airy tail, friendly pastoral fantasy game, no music bed, no speech",
|
||||
"duration": 2
|
||||
"duration": 2,
|
||||
"production": {
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||||
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Heal.wav",
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||||
"sha256": "61ab8a7cd7feed49646752ad921c50dbfbec33ce8d3b534d4451f3638ff5df89",
|
||||
"receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json",
|
||||
"scope": "formal_partner_skills",
|
||||
"actualRequest": "Actual seed matches the planning seed; full request in receipt."
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Sfx_Shield",
|
||||
"seed": 52006,
|
||||
"prompt": "One soft magical stone shield forming, low rounded stone resonance with a tiny clear sparkle, short dry fantasy game effect, no music, no speech",
|
||||
"duration": 2
|
||||
"duration": 2,
|
||||
"production": {
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||||
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Shield.wav",
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||||
"sha256": "52119154552ac4fbbde0d94d34011be1749c019dec3764c31ecb7fae1b8fff37",
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||||
"receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json",
|
||||
"scope": "isolated_skill_slice",
|
||||
"actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above."
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Sfx_Slow",
|
||||
"seed": 52007,
|
||||
"prompt": "One gentle icy magical pulse, light crystalline tick with a soft watery freeze texture, short isolated cartoon game effect, no music, no speech",
|
||||
"duration": 2
|
||||
"duration": 2,
|
||||
"production": {
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||||
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Slow.wav",
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||||
"sha256": "e191cc6baa46fa6e1c46f77eaa072495c52b4c75d47be98cfd7a81ca14a134c9",
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||||
"receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json",
|
||||
"scope": "formal_partner_skills",
|
||||
"actualRequest": "Actual seed matches the planning seed; full request in receipt."
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Sfx_Lightning",
|
||||
"seed": 52008,
|
||||
"prompt": "One short small magical electric zap, crisp bright crackle and a soft pop, friendly cartoon fantasy, no harsh buzz, no music, no speech",
|
||||
"duration": 2
|
||||
"duration": 2,
|
||||
"production": {
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||||
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Lightning.wav",
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||||
"sha256": "a8e6f806b3e62e8916929d39b63f9d6cfd1f534dc44f49f79d99a490753ed00a",
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||||
"receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json",
|
||||
"scope": "formal_partner_skills",
|
||||
"actualRequest": "Actual seed matches the planning seed; full request in receipt."
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "Sfx_EnemyHit",
|
||||
"seed": 52009,
|
||||
"prompt": "One short soft cartoon creature hit, compact muted thump, dry isolated mobile fantasy game effect, no voice, no music, no speech",
|
||||
"duration": 2
|
||||
"duration": 2,
|
||||
"production": {
|
||||
"output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_EnemyHit.wav",
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||||
"sha256": "2cdb0a6f272f1bd5fac3ffab34fffaa52104a38056debe944e7913d7cf6ef93f",
|
||||
"receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json",
|
||||
"scope": "formal_partner_skills",
|
||||
"actualRequest": "Actual seed matches the planning seed; full request in receipt."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user