Add rank, friends, fishing, and camp treasure with T2 studio models and skill presentation.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -54,16 +54,16 @@ namespace HotUpdate.Gameplay
|
||||
_paused = paused;
|
||||
}
|
||||
|
||||
public void Play(PrototypeBattle.CombatCue cue)
|
||||
public void Play(PrototypeBattle.CombatCue cue,bool sound=true)
|
||||
{
|
||||
if (_paused || _effects == null) return;
|
||||
int index = cue.Kind == PrototypeBattle.CueKind.EnemyAttack ? Mathf.Clamp(cue.Type, 0, 4) : (cue.Type >= 2 ? 6 : 5);
|
||||
Burst(index, cue.Kind == PrototypeBattle.CueKind.EnemyAttack ? cue.AttackPosition : cue.Position, cue.Direction);
|
||||
Burst(index, cue.Kind == PrototypeBattle.CueKind.EnemyAttack ? cue.AttackPosition : cue.Position, cue.Direction,sound);
|
||||
if (cue.Kind == PrototypeBattle.CueKind.EnemyAttack)
|
||||
Burst(cue.Shield ? 7 : 5, cue.Position, -cue.Direction);
|
||||
Burst(cue.Shield ? 7 : 5, cue.Position, -cue.Direction,sound);
|
||||
}
|
||||
|
||||
void Burst(int index, Vector3 position, Vector3 direction)
|
||||
void Burst(int index, Vector3 position, Vector3 direction,bool sound)
|
||||
{
|
||||
var pool = _effects[index];
|
||||
var ps = pool.instances[pool.next++ % pool.instances.Length];
|
||||
@@ -73,7 +73,7 @@ namespace HotUpdate.Gameplay
|
||||
foreach (var child in ps.GetComponentsInChildren<ParticleSystem>()) { var m = child.main; m.simulationSpeed = _speed; }
|
||||
ps.Play(true); PlayedEffects++;
|
||||
// Mix budget and same-cue guard prevent a wave of hits becoming a wall of sound.
|
||||
if (!PrototypeClientPrefs.Sfx || Time.unscaledTime - _lastSound[index] < .075f) return;
|
||||
if (!sound || !PrototypeClientPrefs.Sfx || Time.unscaledTime - _lastSound[index] < .075f) return;
|
||||
_lastSound[index] = Time.unscaledTime;
|
||||
var voice = _voices[_voice++ % _voices.Length]; voice.Stop(); voice.clip = _clips[index]; voice.Play(); PlayedSounds++;
|
||||
int active = 0; foreach (var v in _voices) if (v.isPlaying) active++;
|
||||
|
||||
Reference in New Issue
Block a user