Files
AIC-Project/Client/Assets/MiniGames/Fighter3D/scripts~/Client/FighterGameClient.cs
T

341 lines
12 KiB
C#

using Fighter3D.Core;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using XGame.MiniGame;
using XWorld.Framework;
using XWorld.Framework.Protocol;
namespace Fighter3D.Client
{
public sealed class FighterGameClient : IGameClient
{
private const ushort InputOpcode = 1;
private const ushort SnapshotOpcode = 100;
private const string UiPrefabPath = "Assets/MiniGames/Fighter3D/res/UI/Prefab/UI_Fighter3D.prefab";
private const string BehaviorCatalogType = "fighter3d";
private const string BehaviorConfigRoot = "Assets/MiniGames/Fighter3D/res/Config/ActorBehavior";
private readonly FighterLogic _logic = new FighterLogic();
private IGameClientCtx _ctx;
private FighterState _state;
private FighterHud _hud;
private MiniGameActorPresentation _actors;
private int _lastAxis = int.MinValue;
private FighterButtons _lastButtons = (FighterButtons)255;
public void OnEnter(IGameClientCtx ctx)
{
_ctx = ctx;
_actors = MiniGameActorPresentation.Create("Fighter3D_ActorPresentation", BehaviorCatalogType, BehaviorConfigRoot);
RenderActors(_state);
_ctx.Assets.Load(UiPrefabPath, OnPrefabLoaded);
_ctx.Logger.Info("fighter3d client entered");
}
public void OnNetMessage(NetMessage message)
{
if (message.Opcode != SnapshotOpcode)
return;
_state = _logic.Decode(message.Payload);
_hud?.Render(_state);
RenderActors(_state);
}
public void OnUpdate(float deltaTime)
{
if (_ctx == null)
return;
int axis = ReadAxis();
FighterButtons buttons = ReadButtons();
if (axis != _lastAxis || buttons != _lastButtons)
{
SendControls(axis, buttons);
_lastAxis = axis;
_lastButtons = buttons;
}
_hud?.Render(_state);
RenderActors(_state);
_actors?.Tick(deltaTime);
}
public void OnExit()
{
_ctx?.Logger.Info("fighter3d client exited");
_hud?.Destroy();
_actors?.Destroy();
_hud = null;
_actors = null;
_ctx = null;
_state = null;
_lastAxis = int.MinValue;
_lastButtons = (FighterButtons)255;
}
private void OnPrefabLoaded(object loaded)
{
if (_ctx == null)
return;
GameObject root = loaded as GameObject;
if (root != null)
{
root = UnityEngine.Object.Instantiate(root);
root.name = "UI_Fighter3D";
}
else
{
_ctx.Logger.Info("fighter3d ui prefab missing, using runtime hud");
root = FighterHud.CreateFallbackRoot();
}
UnityEngine.Object.DontDestroyOnLoad(root);
_hud = new FighterHud(root);
_hud.Render(_state);
}
private void RenderActors(FighterState state)
{
if (_actors == null)
return;
if (state == null)
{
_actors.RenderActor(CreateActorFrame(0, -1f, 1, FighterAction.Idle, true));
_actors.RenderActor(CreateActorFrame(1, 1f, -1, FighterAction.Idle, true));
return;
}
_actors.RenderActor(CreateActorFrame(state.Fighters[0], state.Phase != FighterPhase.Finished));
_actors.RenderActor(CreateActorFrame(state.Fighters[1], state.Phase != FighterPhase.Finished));
}
private void SendControls(int axis, FighterButtons buttons)
{
var writer = new PacketWriter();
writer.WriteVarInt(axis);
writer.WriteByte((byte)buttons);
_ctx.Send(new NetMessage(InputOpcode, writer.ToArray()));
}
private static int ReadAxis()
{
bool left = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow);
bool right = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow);
if (left == right)
return 0;
return left ? -1 : 1;
}
private static FighterButtons ReadButtons()
{
FighterButtons buttons = FighterButtons.None;
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.LeftShift))
buttons |= FighterButtons.Guard;
if (Input.GetKey(KeyCode.J))
buttons |= FighterButtons.Light;
if (Input.GetKey(KeyCode.K))
buttons |= FighterButtons.Heavy;
return buttons;
}
private static MiniGameActorFrame CreateActorFrame(FighterUnitState unit, bool running)
{
return CreateActorFrame(unit.Seat, unit.X, unit.Facing, unit.Action, running && unit.Hp > 0);
}
private static MiniGameActorFrame CreateActorFrame(int seat, float x, int facing, FighterAction action, bool alive)
{
int actorId = seat + 1;
return new MiniGameActorFrame
{
ActorId = actorId,
Figure = actorId,
TeamId = actorId,
Position = new Vector3(x, action == FighterAction.Knockout ? 0.16f : 0f, 0f),
Forward = facing >= 0 ? Vector3.right : Vector3.left,
Moving = action == FighterAction.Moving,
Alive = alive && action != FighterAction.Knockout,
TriggerKey = action.ToString(),
BehaviorId = GetBehaviorId(action)
};
}
private static string GetBehaviorId(FighterAction action)
{
if (action == FighterAction.LightAttack)
return "fighter3d_light";
if (action == FighterAction.HeavyAttack)
return "fighter3d_heavy";
return null;
}
}
internal sealed class FighterHud
{
private readonly GameObject _root;
private readonly HudText _title;
private readonly HudText _leftText;
private readonly HudText _rightText;
private readonly Image _leftHp;
private readonly Image _rightHp;
public FighterHud(GameObject root)
{
_root = root;
_title = FindText("Txt_Title");
_leftText = FindText("Txt_Left");
_rightText = FindText("Txt_Right");
_leftHp = Find<Image>("Img_LeftHpFill");
_rightHp = Find<Image>("Img_RightHpFill");
}
public void Render(FighterState state)
{
if (state == null)
{
_title.Set("Fighter3D waiting for snapshot");
_leftText.Set("P1");
_rightText.Set("P2");
SetFill(_leftHp, 1f);
SetFill(_rightHp, 1f);
return;
}
var left = state.Fighters[0];
var right = state.Fighters[1];
string title = state.Phase == FighterPhase.Finished
? state.WinnerSeat == 2 ? "Draw" : "Winner Seat " + state.WinnerSeat
: "Fighter3D " + state.ElapsedSeconds.ToString("0.0") + "s";
_title.Set(title);
_leftText.Set("P1 HP " + left.Hp + " " + left.Action + " X " + left.X.ToString("0.00"));
_rightText.Set("P2 HP " + right.Hp + " " + right.Action + " X " + right.X.ToString("0.00"));
SetFill(_leftHp, left.Hp / 1000f);
SetFill(_rightHp, right.Hp / 1000f);
}
public void Destroy()
{
if (_root != null)
UnityEngine.Object.Destroy(_root);
}
public static GameObject CreateFallbackRoot()
{
var root = new GameObject("UI_Fighter3D_Runtime");
var canvas = root.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
root.AddComponent<CanvasScaler>().referenceResolution = new Vector2(2048, 1024);
root.AddComponent<GraphicRaycaster>();
CreateText(root.transform, "Txt_Title", new Vector2(0, 430), new Vector2(900, 70), 34, TextAnchor.MiddleCenter);
CreateText(root.transform, "Txt_Left", new Vector2(-520, 340), new Vector2(700, 60), 28, TextAnchor.MiddleLeft);
CreateText(root.transform, "Txt_Right", new Vector2(520, 340), new Vector2(700, 60), 28, TextAnchor.MiddleRight);
CreateHpBar(root.transform, "LeftHp", new Vector2(-520, 285));
CreateHpBar(root.transform, "RightHp", new Vector2(520, 285));
CreateText(root.transform, "Txt_Help", new Vector2(0, -420), new Vector2(900, 50), 22, TextAnchor.MiddleCenter)
.text = "A/D move S guard J light K heavy";
return root;
}
private T Find<T>(string name) where T : Component
{
Transform child = FindChild(_root.transform, name);
return child == null ? null : child.GetComponent<T>();
}
private HudText FindText(string name)
{
Transform child = FindChild(_root.transform, name);
return child == null ? HudText.Empty : new HudText(child.GetComponent<Text>(), child.GetComponent<TMP_Text>());
}
private static Transform FindChild(Transform root, string name)
{
if (root.name == name)
return root;
for (int i = 0; i < root.childCount; i++)
{
Transform found = FindChild(root.GetChild(i), name);
if (found != null)
return found;
}
return null;
}
private static Text CreateText(Transform parent, string name, Vector2 anchoredPosition, Vector2 size, int fontSize, TextAnchor alignment)
{
var go = new GameObject(name);
go.transform.SetParent(parent, false);
var rect = go.AddComponent<RectTransform>();
rect.sizeDelta = size;
rect.anchoredPosition = anchoredPosition;
var text = go.AddComponent<Text>();
text.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
text.fontSize = fontSize;
text.alignment = alignment;
text.color = Color.white;
return text;
}
private static void CreateHpBar(Transform parent, string name, Vector2 anchoredPosition)
{
var bg = new GameObject("Img_" + name + "Bg");
bg.transform.SetParent(parent, false);
var bgRect = bg.AddComponent<RectTransform>();
bgRect.sizeDelta = new Vector2(700, 30);
bgRect.anchoredPosition = anchoredPosition;
var bgImage = bg.AddComponent<Image>();
bgImage.color = new Color(0.12f, 0.12f, 0.12f, 0.85f);
var fill = new GameObject("Img_" + name + "Fill");
fill.transform.SetParent(bg.transform, false);
var fillRect = fill.AddComponent<RectTransform>();
fillRect.anchorMin = new Vector2(0, 0);
fillRect.anchorMax = new Vector2(1, 1);
fillRect.offsetMin = Vector2.zero;
fillRect.offsetMax = Vector2.zero;
var fillImage = fill.AddComponent<Image>();
fillImage.type = Image.Type.Filled;
fillImage.fillMethod = Image.FillMethod.Horizontal;
fillImage.color = name == "LeftHp" ? new Color(0.18f, 0.8f, 0.42f) : new Color(0.9f, 0.23f, 0.22f);
}
private static void SetFill(Image image, float value)
{
if (image != null)
image.fillAmount = Mathf.Clamp01(value);
}
private readonly struct HudText
{
public static readonly HudText Empty = new HudText(null, null);
private readonly Text _legacy;
private readonly TMP_Text _tmp;
public HudText(Text legacy, TMP_Text tmp)
{
_legacy = legacy;
_tmp = tmp;
}
public void Set(string value)
{
if (_legacy != null)
_legacy.text = value;
if (_tmp != null)
_tmp.text = value;
}
}
}
}