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Capture commands

Commands that render a camera, the Scene View, or a UI Toolkit element to a PNG and return it base64-encoded so an agent can "see" the editor (or a running player) without a display.

capture_game_view

Render a camera to a PNG. Returns it inline as base64, unless save_path is set — then the result is path-only (no base64) so agent tool results stay small; pass include_inline_image=true to get both.

Parameter interactions: include_inline_image is only meaningful together with save_path (without one, the inline image is always returned). max_resolution only applies when an inline image is actually returned — i.e. no save_path, or save_path + include_inline_image=true; it has no effect when save_path is set without include_inline_image=true.

Parameter Required Default Description
width no 1280 Output width in px (default 1280; capped 4096).
height no 720 Output height in px (default 720; capped 4096).
camera no Optional camera name; defaults to Camera.main, else the first enabled camera.
save_path no Optional project-relative path to write the PNG (e.g. Screenshots/foo.png). When set, the result omits the inline base64 image unless include_inline_image=true.
include_inline_image no false Also return the image inline as base64 when save_path is set.
max_resolution no 0 Cap on the inline image's longest edge (e.g. 512), preserving aspect ratio. No effect when save_path is set without include_inline_image=true. The save_path file keeps the requested resolution; a downscaled inline copy is reported via inlineWidth/inlineHeight.

Returns: CaptureResult

capture_scene_view

Render the active Scene View to a PNG. Same result contract and parameter interactions as capture_game_view: inline base64, or path-only when save_path is set (opt back in with include_inline_image=true; max_resolution has no effect when save_path is set without it).

Parameter Required Default Description
width no 1280 Output width in px (default 1280; capped 4096).
height no 720 Output height in px (default 720; capped 4096).
save_path no Optional project-relative path to write the PNG (e.g. Screenshots/foo.png). When set, the result omits the inline base64 image unless include_inline_image=true.
include_inline_image no false Also return the image inline as base64 when save_path is set.
max_resolution no 0 Cap on the inline image's longest edge (e.g. 512), preserving aspect ratio. No effect when save_path is set without include_inline_image=true. The save_path file keeps the requested resolution; a downscaled inline copy is reported via inlineWidth/inlineHeight.

Returns: CaptureResult

capture_editor_element

Capture a UI Toolkit VisualElement (by selector) from an EditorWindow to a PNG; returns path + base64.

Parameter Required Default Description
window yes EditorWindow type name (e.g. InspectorWindow) or window title to capture from.
selector yes Element selector: '#name', '.class', a type name (e.g. Button), descendant (space) / child ('>') chains, optional pseudo-states (:checked,:hover,:focus,:active,:enabled,:disabled,:not(...)).
output no Output PNG path (absolute, or relative to the project root). Defaults to a timestamped file under /Temp/pipeline-screenshots/.

Returns: CaptureElementResponse Notes: MainThreadRequired = true. Unity 6000.7+ only.

capture_runtime_element

Capture a UI Toolkit VisualElement (by selector) from a live runtime panel (UIDocument or PanelRenderer) to a PNG; returns path + base64.

Parameter Required Default Description
panel no Name of the target panel: matches the PanelSettings asset name or the host GameObject name (UIDocument or PanelRenderer). Optional when exactly one panel exists.
selector yes Element selector: '#name', '.class', a type name (e.g. Button), descendant (space) / child ('>') chains, optional pseudo-states (:checked,:hover,:focus,:active,:enabled,:disabled,:not(...)).
output no Output PNG path (absolute, or relative to Application.persistentDataPath). Defaults to a timestamped file under Application.persistentDataPath.

Returns: CaptureElementResponse Notes: MainThreadRequired = true, RuntimeOnly. Unity 6000.7+ only.

See Creating commands and Connectivity.