Files
AIC-Project/Client/PackageLocal/com.unity.pipeline@0.4.0-exp.1/Tests/Editor/RuntimeStatusCommandTests.cs
T

47 lines
1.5 KiB
C#

using NUnit.Framework;
using Unity.Pipeline.Runtime.Commands;
using UnityEngine;
namespace Unity.Pipeline.Tests.Editor
{
/// <summary>
/// Tests for the runtime_status command (RuntimeStatusCommand), exercised both directly
/// (static call) and through the HTTP server via PipelineClient.
/// </summary>
public class RuntimeStatusCommandTests
{
#region Direct
[Test]
public void GetRuntimeStatus_ReturnsValidData()
{
var response = RuntimeStatusCommand.GetRuntimeStatus();
Assert.IsNotNull(response);
Assert.IsNotEmpty(response.UnityVersion, "Should have Unity version");
Assert.IsNotEmpty(response.Platform, "Should have platform info");
Assert.IsTrue(response.IsPlaying, "runtime_status reports IsPlaying = true");
Assert.IsNotNull(response.LoadedLevelName, "Should have scene name");
}
#endregion
#region ViaClient
[Test]
public void RuntimeStatus_ViaClient_ReturnsValidJson()
{
using (var server = new PipelineTestServer())
{
var response = server.Execute("runtime_status", null);
Assert.IsTrue(response.IsSuccess, $"Command should succeed: {response.Error}");
Assert.IsTrue(response.HasValidJson, "Response should have valid JSON");
Assert.IsTrue(response.JsonResponse.ContainsKey("result"), "Should have result field");
}
}
#endregion
}
}