57 lines
2.4 KiB
XML
57 lines
2.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>netstandard2.1</TargetFramework>
|
|
<LangVersion>9.0</LangVersion>
|
|
<Nullable>disable</Nullable>
|
|
<ImplicitUsings>disable</ImplicitUsings>
|
|
<AssemblyName>RPS.Client</AssemblyName>
|
|
<RootNamespace>RPS.Client</RootNamespace>
|
|
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
|
<UnityEditorPath Condition="'$(UnityEditorPath)' == ''">D:\Program Files\Unity 2022.3.62f3\Editor</UnityEditorPath>
|
|
<ScriptAssemblies>..\..\Library\ScriptAssemblies</ScriptAssemblies>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<!-- 客户端薄层源码唯一位置在 Assets/.../scripts~ 下('~' 后缀使 Unity 不编译,避免与下载的热更 DLL 重复定义类型,且 AOT 的 Assembly-CSharp 不会引用热更的 XWorld.Framework.Shared);由本工程/发布工具链 csc 编译成可下载热更 DLL -->
|
|
<Compile Include="..\..\Assets\MiniGames\RockPaperScissors\scripts~\Client\**\*.cs" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\..\..\Server\Framework.Shared\Framework.Shared.csproj">
|
|
<Private>false</Private>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\..\Server\games-src\RPS\RPS.Core\RPS.Core.csproj">
|
|
<Private>false</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>$(ScriptAssemblies)\UnityEngine.UI.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro">
|
|
<HintPath>$(ScriptAssemblies)\Unity.TextMeshPro.dll</HintPath>
|
|
<Private>false</Private>
|
|
</Reference>
|
|
</ItemGroup>
|
|
|
|
</Project>
|