Files
AIC-Project/Client/Assets/Script/3rd/XLua/Gen/XGame_XWebSocketWrap.cs
T
2026-07-10 10:24:29 +08:00

666 lines
22 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class XGameXWebSocketWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(XGame.XWebSocket);
Utils.BeginObjectRegister(type, L, translator, 0, 17, 2, 2);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsConected", _m_IsConected);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRecvSize", _m_GetRecvSize);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "isDataRecv", _m_isDataRecv);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Connect", _m_Connect);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ConnectTcp", _m_ConnectTcp);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Socket_OnOpen", _m_Socket_OnOpen);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Socket_OnMessage", _m_Socket_OnMessage);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Socket_OnClose", _m_Socket_OnClose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Socket_OnError", _m_Socket_OnError);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBuffer", _m_GetBuffer);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "recv", _m_recv);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Recv", _m_Recv);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "send", _m_send);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Send", _m_Send);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "close", _m_close);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "status", _m_status);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "settimeout", _m_settimeout);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "m_wSocket", _g_get_m_wSocket);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "m_Token", _g_get_m_Token);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "m_wSocket", _s_set_m_wSocket);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "m_Token", _s_set_m_Token);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new XGame.XWebSocket();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to XGame.XWebSocket constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsConected(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.IsConected( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetRecvSize(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetRecvSize( );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_isDataRecv(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.isDataRecv( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Connect(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
string _url = LuaAPI.lua_tostring(L, 2);
System.Action<XGame.XWebSocket, string> _callback = translator.GetDelegate<System.Action<XGame.XWebSocket, string>>(L, 3);
gen_to_be_invoked.Connect( _url, _callback );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ConnectTcp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
string _host = LuaAPI.lua_tostring(L, 2);
int _port = LuaAPI.xlua_tointeger(L, 3);
System.Action<XGame.XWebSocket, string> _callback = translator.GetDelegate<System.Action<XGame.XWebSocket, string>>(L, 4);
gen_to_be_invoked.ConnectTcp( _host, _port, _callback );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Socket_OnOpen(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
object _sender = translator.GetObject(L, 2, typeof(object));
UnityWebSocket.OpenEventArgs _e = (UnityWebSocket.OpenEventArgs)translator.GetObject(L, 3, typeof(UnityWebSocket.OpenEventArgs));
gen_to_be_invoked.Socket_OnOpen( _sender, _e );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Socket_OnMessage(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
object _sender = translator.GetObject(L, 2, typeof(object));
UnityWebSocket.MessageEventArgs _e = (UnityWebSocket.MessageEventArgs)translator.GetObject(L, 3, typeof(UnityWebSocket.MessageEventArgs));
gen_to_be_invoked.Socket_OnMessage( _sender, _e );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Socket_OnClose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
object _sender = translator.GetObject(L, 2, typeof(object));
UnityWebSocket.CloseEventArgs _e = (UnityWebSocket.CloseEventArgs)translator.GetObject(L, 3, typeof(UnityWebSocket.CloseEventArgs));
gen_to_be_invoked.Socket_OnClose( _sender, _e );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Socket_OnError(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
object _sender = translator.GetObject(L, 2, typeof(object));
UnityWebSocket.ErrorEventArgs _e = (UnityWebSocket.ErrorEventArgs)translator.GetObject(L, 3, typeof(UnityWebSocket.ErrorEventArgs));
gen_to_be_invoked.Socket_OnError( _sender, _e );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetBuffer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetBuffer( );
LuaAPI.lua_pushstring(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_recv(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
string _errorMsg = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.recv( ref _errorMsg );
LuaAPI.lua_pushstring(L, gen_ret);
LuaAPI.lua_pushstring(L, _errorMsg);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Recv(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
string _errorMsg = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.Recv( ref _errorMsg );
LuaAPI.lua_pushstring(L, gen_ret);
LuaAPI.lua_pushstring(L, _errorMsg);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_send(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
byte[] _sendData = LuaAPI.lua_tobytes(L, 2);
System.Action<int, string> _callback = translator.GetDelegate<System.Action<int, string>>(L, 3);
string _errorMsg = LuaAPI.lua_tostring(L, 4);
var gen_ret = gen_to_be_invoked.send( _sendData, _callback, ref _errorMsg );
LuaAPI.xlua_pushinteger(L, gen_ret);
LuaAPI.lua_pushstring(L, _errorMsg);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Send(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
byte[] _sendData = LuaAPI.lua_tobytes(L, 2);
System.Action<int, string> _callback = translator.GetDelegate<System.Action<int, string>>(L, 3);
string _errorMsg = LuaAPI.lua_tostring(L, 4);
var gen_ret = gen_to_be_invoked.Send( _sendData, _callback, ref _errorMsg );
LuaAPI.xlua_pushinteger(L, gen_ret);
LuaAPI.lua_pushstring(L, _errorMsg);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_close(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.close( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_status(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
string _errorMsg = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.status( ref _errorMsg );
LuaAPI.lua_pushboolean(L, gen_ret);
LuaAPI.lua_pushstring(L, _errorMsg);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_settimeout(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
{
int _timeout = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.settimeout( _timeout );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_m_wSocket(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.m_wSocket);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_m_Token(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.m_Token);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_m_wSocket(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.m_wSocket = (System.Net.WebSockets.ClientWebSocket)translator.GetObject(L, 2, typeof(System.Net.WebSockets.ClientWebSocket));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_m_Token(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.XWebSocket gen_to_be_invoked = (XGame.XWebSocket)translator.FastGetCSObj(L, 1);
System.Threading.CancellationToken gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.m_Token = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}