179 lines
5.8 KiB
C#
179 lines
5.8 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLuaBase.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineTimelineActivationTrackWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Timeline.ActivationTrack);
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Utils.BeginObjectRegister(type, L, translator, 0, 2, 1, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CreateTrackMixer", _m_CreateTrackMixer);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GatherProperties", _m_GatherProperties);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "postPlaybackState", _g_get_postPlaybackState);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "postPlaybackState", _s_set_postPlaybackState);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.Timeline.ActivationTrack();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Timeline.ActivationTrack constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CreateTrackMixer(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ActivationTrack gen_to_be_invoked = (UnityEngine.Timeline.ActivationTrack)translator.FastGetCSObj(L, 1);
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{
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UnityEngine.Playables.PlayableGraph _graph;translator.Get(L, 2, out _graph);
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UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject));
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int _inputCount = LuaAPI.xlua_tointeger(L, 4);
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var gen_ret = gen_to_be_invoked.CreateTrackMixer( _graph, _go, _inputCount );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GatherProperties(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ActivationTrack gen_to_be_invoked = (UnityEngine.Timeline.ActivationTrack)translator.FastGetCSObj(L, 1);
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{
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UnityEngine.Playables.PlayableDirector _director = (UnityEngine.Playables.PlayableDirector)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableDirector));
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UnityEngine.Timeline.IPropertyCollector _driver = (UnityEngine.Timeline.IPropertyCollector)translator.GetObject(L, 3, typeof(UnityEngine.Timeline.IPropertyCollector));
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gen_to_be_invoked.GatherProperties( _director, _driver );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_postPlaybackState(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ActivationTrack gen_to_be_invoked = (UnityEngine.Timeline.ActivationTrack)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.postPlaybackState);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_postPlaybackState(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ActivationTrack gen_to_be_invoked = (UnityEngine.Timeline.ActivationTrack)translator.FastGetCSObj(L, 1);
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UnityEngine.Timeline.ActivationTrack.PostPlaybackState gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.postPlaybackState = gen_value;
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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