2003 lines
73 KiB
C#
2003 lines
73 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLuaBase.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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using XGame;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineGameObjectWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.GameObject);
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Utils.BeginObjectRegister(type, L, translator, 0, 40, 9, 3);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponent", _m_GetComponent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInChildren", _m_GetComponentInChildren);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInParent", _m_GetComponentInParent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponents", _m_GetComponents);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInChildren", _m_GetComponentsInChildren);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInParent", _m_GetComponentsInParent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetComponent", _m_TryGetComponent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessageUpwards", _m_SendMessageUpwards);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessage", _m_SendMessage);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "BroadcastMessage", _m_BroadcastMessage);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddComponent", _m_AddComponent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentCount", _m_GetComponentCount);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentAtIndex", _m_GetComponentAtIndex);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentIndex", _m_GetComponentIndex);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActive", _m_SetActive);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CompareTag", _m_CompareTag);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsActive", _m_IsActive);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActiveByScale", _m_SetActiveByScale);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActiveEx", _m_SetActiveEx);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActiveExTwo", _m_SetActiveExTwo);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActive3", _m_SetActive3);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsHide", _m_IsHide);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChildren", _m_GetChildren);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindGameObject", _m_FindGameObject);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindTransform", _m_FindTransform);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetOrAddComponent", _m_GetOrAddComponent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAllChildrenGameObjects", _m_GetAllChildrenGameObjects);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPosition", _m_SetPosition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLocalPosition", _m_SetLocalPosition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRotation", _m_SetRotation);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLocalRotation", _m_SetLocalRotation);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLocalEulerAngles", _m_SetLocalEulerAngles);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLocalScale", _m_SetLocalScale);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPosition", _m_GetPosition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLocalPosition", _m_GetLocalPosition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLocalScale", _m_GetLocalScale);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRotation", _m_GetRotation);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLocalRotation", _m_GetLocalRotation);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEulerAngle", _m_GetEulerAngle);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLocalEulerAngle", _m_GetLocalEulerAngle);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "layer", _g_get_layer);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeSelf", _g_get_activeSelf);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeInHierarchy", _g_get_activeInHierarchy);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStatic", _g_get_isStatic);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "tag", _g_get_tag);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "scene", _g_get_scene);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "sceneCullingMask", _g_get_sceneCullingMask);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "gameObject", _g_get_gameObject);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "layer", _s_set_layer);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "isStatic", _s_set_isStatic);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "tag", _s_set_tag);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 9, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "CreatePrimitive", _m_CreatePrimitive_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "FindWithTag", _m_FindWithTag_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "FindGameObjectWithTag", _m_FindGameObjectWithTag_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "FindGameObjectsWithTag", _m_FindGameObjectsWithTag_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Find", _m_Find_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "SetGameObjectsActive", _m_SetGameObjectsActive_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "InstantiateGameObjects", _m_InstantiateGameObjects_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetScene", _m_GetScene_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
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{
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string _name = LuaAPI.lua_tostring(L, 2);
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var gen_ret = new UnityEngine.GameObject(_name);
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.GameObject();
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) >= 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<System.Type>(L, 3)))
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{
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string _name = LuaAPI.lua_tostring(L, 2);
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System.Type[] _components = translator.GetParams<System.Type>(L, 3);
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var gen_ret = new UnityEngine.GameObject(_name, _components);
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CreatePrimitive_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.PrimitiveType _type;translator.Get(L, 1, out _type);
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var gen_ret = UnityEngine.GameObject.CreatePrimitive( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponent( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
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{
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string _type = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.GetComponent( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
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{
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string _asm = LuaAPI.lua_tostring(L, 2);
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string _typeName = LuaAPI.lua_tostring(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponent( _asm, _typeName );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponent!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponentInChildren(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponentInChildren( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponentInChildren( _type, _includeInactive );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentInChildren!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponentInParent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponentInParent( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponentInParent( _type, _includeInactive );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentInParent!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponents(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponents( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Component>>(L, 3))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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System.Collections.Generic.List<UnityEngine.Component> _results = (System.Collections.Generic.List<UnityEngine.Component>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>));
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gen_to_be_invoked.GetComponents( _type, _results );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponents!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponentsInChildren(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponentsInChildren( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponentsInChildren( _type, _includeInactive );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentsInChildren!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetComponentsInParent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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var gen_ret = gen_to_be_invoked.GetComponentsInParent( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
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{
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System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
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bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
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var gen_ret = gen_to_be_invoked.GetComponentsInParent( _type, _includeInactive );
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translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentsInParent!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_TryGetComponent(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
|
|
UnityEngine.Component _component;
|
|
|
|
var gen_ret = gen_to_be_invoked.TryGetComponent( _type, out _component );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
translator.Push(L, _component);
|
|
|
|
|
|
|
|
|
|
return 2;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_FindWithTag_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
string _tag = LuaAPI.lua_tostring(L, 1);
|
|
|
|
var gen_ret = UnityEngine.GameObject.FindWithTag( _tag );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SendMessageUpwards(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
|
|
gen_to_be_invoked.SendMessageUpwards( _methodName );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
|
|
|
|
gen_to_be_invoked.SendMessageUpwards( _methodName, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _value = translator.GetObject(L, 3, typeof(object));
|
|
|
|
gen_to_be_invoked.SendMessageUpwards( _methodName, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _value = translator.GetObject(L, 3, typeof(object));
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
|
|
|
|
gen_to_be_invoked.SendMessageUpwards( _methodName, _value, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.SendMessageUpwards!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SendMessage(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
|
|
gen_to_be_invoked.SendMessage( _methodName );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
|
|
|
|
gen_to_be_invoked.SendMessage( _methodName, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _value = translator.GetObject(L, 3, typeof(object));
|
|
|
|
gen_to_be_invoked.SendMessage( _methodName, _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _value = translator.GetObject(L, 3, typeof(object));
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
|
|
|
|
gen_to_be_invoked.SendMessage( _methodName, _value, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.SendMessage!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_BroadcastMessage(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
|
|
gen_to_be_invoked.BroadcastMessage( _methodName );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
|
|
|
|
gen_to_be_invoked.BroadcastMessage( _methodName, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _parameter = translator.GetObject(L, 3, typeof(object));
|
|
|
|
gen_to_be_invoked.BroadcastMessage( _methodName, _parameter );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
|
|
{
|
|
string _methodName = LuaAPI.lua_tostring(L, 2);
|
|
object _parameter = translator.GetObject(L, 3, typeof(object));
|
|
UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
|
|
|
|
gen_to_be_invoked.BroadcastMessage( _methodName, _parameter, _options );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.BroadcastMessage!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_AddComponent(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
System.Type _componentType = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
|
|
|
|
var gen_ret = gen_to_be_invoked.AddComponent( _componentType );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetComponentCount(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.GetComponentCount( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetComponentAtIndex(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
int _index = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetComponentAtIndex( _index );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetComponentIndex(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
UnityEngine.Component _component = (UnityEngine.Component)translator.GetObject(L, 2, typeof(UnityEngine.Component));
|
|
|
|
var gen_ret = gen_to_be_invoked.GetComponentIndex( _component );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetActive(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
bool _value = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
gen_to_be_invoked.SetActive( _value );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_CompareTag(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
string _tag = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.CompareTag( _tag );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_FindGameObjectWithTag_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
string _tag = LuaAPI.lua_tostring(L, 1);
|
|
|
|
var gen_ret = UnityEngine.GameObject.FindGameObjectWithTag( _tag );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_FindGameObjectsWithTag_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
string _tag = LuaAPI.lua_tostring(L, 1);
|
|
|
|
var gen_ret = UnityEngine.GameObject.FindGameObjectsWithTag( _tag );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_Find_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 1);
|
|
|
|
var gen_ret = UnityEngine.GameObject.Find( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetGameObjectsActive_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
Unity.Collections.NativeArray<int> _instanceIDs;translator.Get(L, 1, out _instanceIDs);
|
|
bool _active = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
UnityEngine.GameObject.SetGameObjectsActive( _instanceIDs, _active );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_InstantiateGameObjects_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<int>>(L, 3)&& translator.Assignable<Unity.Collections.NativeArray<int>>(L, 4)&& translator.Assignable<UnityEngine.SceneManagement.Scene>(L, 5))
|
|
{
|
|
int _sourceInstanceID = LuaAPI.xlua_tointeger(L, 1);
|
|
int _count = LuaAPI.xlua_tointeger(L, 2);
|
|
Unity.Collections.NativeArray<int> _newInstanceIDs;translator.Get(L, 3, out _newInstanceIDs);
|
|
Unity.Collections.NativeArray<int> _newTransformInstanceIDs;translator.Get(L, 4, out _newTransformInstanceIDs);
|
|
UnityEngine.SceneManagement.Scene _destinationScene;translator.Get(L, 5, out _destinationScene);
|
|
|
|
UnityEngine.GameObject.InstantiateGameObjects( _sourceInstanceID, _count, _newInstanceIDs, _newTransformInstanceIDs, _destinationScene );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<Unity.Collections.NativeArray<int>>(L, 3)&& translator.Assignable<Unity.Collections.NativeArray<int>>(L, 4))
|
|
{
|
|
int _sourceInstanceID = LuaAPI.xlua_tointeger(L, 1);
|
|
int _count = LuaAPI.xlua_tointeger(L, 2);
|
|
Unity.Collections.NativeArray<int> _newInstanceIDs;translator.Get(L, 3, out _newInstanceIDs);
|
|
Unity.Collections.NativeArray<int> _newTransformInstanceIDs;translator.Get(L, 4, out _newTransformInstanceIDs);
|
|
|
|
UnityEngine.GameObject.InstantiateGameObjects( _sourceInstanceID, _count, _newInstanceIDs, _newTransformInstanceIDs );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.InstantiateGameObjects!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetScene_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
int _instanceID = LuaAPI.xlua_tointeger(L, 1);
|
|
|
|
var gen_ret = UnityEngine.GameObject.GetScene( _instanceID );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_IsActive(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.IsActive( );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetActiveByScale(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
bool _active = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
gen_to_be_invoked.SetActiveByScale( _active );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetActiveEx(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
bool _active = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.SetActiveEx( _active );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetActiveExTwo(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
bool _active = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.SetActiveExTwo( _active );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetActive3(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
bool _active = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.SetActive3( _active );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_IsHide(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.IsHide( );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetChildren(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.GetChildren( );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_FindGameObject(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.FindGameObject( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_FindTransform(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
string _name = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.FindTransform( _name );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetOrAddComponent(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
string _typeName = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.GetOrAddComponent( _typeName );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetAllChildrenGameObjects(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.GetAllChildrenGameObjects( );
|
|
translator.Push(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetPosition(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _y = (float)LuaAPI.lua_tonumber(L, 3);
|
|
float _z = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
gen_to_be_invoked.SetPosition( _x, _y, _z );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetLocalPosition(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _y = (float)LuaAPI.lua_tonumber(L, 3);
|
|
float _z = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
gen_to_be_invoked.SetLocalPosition( _x, _y, _z );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetRotation(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _y = (float)LuaAPI.lua_tonumber(L, 3);
|
|
float _z = (float)LuaAPI.lua_tonumber(L, 4);
|
|
float _w = (float)LuaAPI.lua_tonumber(L, 5);
|
|
|
|
gen_to_be_invoked.SetRotation( _x, _y, _z, _w );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetLocalRotation(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _y = (float)LuaAPI.lua_tonumber(L, 3);
|
|
float _z = (float)LuaAPI.lua_tonumber(L, 4);
|
|
float _w = (float)LuaAPI.lua_tonumber(L, 5);
|
|
|
|
gen_to_be_invoked.SetLocalRotation( _x, _y, _z, _w );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetLocalEulerAngles(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _y = (float)LuaAPI.lua_tonumber(L, 3);
|
|
float _z = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
gen_to_be_invoked.SetLocalEulerAngles( _x, _y, _z );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetLocalScale(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _y = (float)LuaAPI.lua_tonumber(L, 3);
|
|
float _z = (float)LuaAPI.lua_tonumber(L, 4);
|
|
|
|
gen_to_be_invoked.SetLocalScale( _x, _y, _z );
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetPosition(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _y;
|
|
float _z;
|
|
|
|
var gen_ret = gen_to_be_invoked.GetPosition( out _y, out _z );
|
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|
LuaAPI.lua_pushnumber(L, _y);
|
|
|
|
LuaAPI.lua_pushnumber(L, _z);
|
|
|
|
|
|
|
|
|
|
return 3;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetLocalPosition(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _y;
|
|
float _z;
|
|
|
|
var gen_ret = gen_to_be_invoked.GetLocalPosition( out _y, out _z );
|
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|
LuaAPI.lua_pushnumber(L, _y);
|
|
|
|
LuaAPI.lua_pushnumber(L, _z);
|
|
|
|
|
|
|
|
|
|
return 3;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetLocalScale(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x;
|
|
float _y;
|
|
float _z;
|
|
|
|
gen_to_be_invoked.GetLocalScale( out _x, out _y, out _z );
|
|
LuaAPI.lua_pushnumber(L, _x);
|
|
|
|
LuaAPI.lua_pushnumber(L, _y);
|
|
|
|
LuaAPI.lua_pushnumber(L, _z);
|
|
|
|
|
|
|
|
|
|
return 3;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetRotation(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x;
|
|
float _y;
|
|
float _z;
|
|
float _w;
|
|
|
|
gen_to_be_invoked.GetRotation( out _x, out _y, out _z, out _w );
|
|
LuaAPI.lua_pushnumber(L, _x);
|
|
|
|
LuaAPI.lua_pushnumber(L, _y);
|
|
|
|
LuaAPI.lua_pushnumber(L, _z);
|
|
|
|
LuaAPI.lua_pushnumber(L, _w);
|
|
|
|
|
|
|
|
|
|
return 4;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetLocalRotation(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x;
|
|
float _y;
|
|
float _z;
|
|
float _w;
|
|
|
|
gen_to_be_invoked.GetLocalRotation( out _x, out _y, out _z, out _w );
|
|
LuaAPI.lua_pushnumber(L, _x);
|
|
|
|
LuaAPI.lua_pushnumber(L, _y);
|
|
|
|
LuaAPI.lua_pushnumber(L, _z);
|
|
|
|
LuaAPI.lua_pushnumber(L, _w);
|
|
|
|
|
|
|
|
|
|
return 4;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetEulerAngle(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x;
|
|
float _y;
|
|
float _z;
|
|
|
|
gen_to_be_invoked.GetEulerAngle( out _x, out _y, out _z );
|
|
LuaAPI.lua_pushnumber(L, _x);
|
|
|
|
LuaAPI.lua_pushnumber(L, _y);
|
|
|
|
LuaAPI.lua_pushnumber(L, _z);
|
|
|
|
|
|
|
|
|
|
return 3;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetLocalEulerAngle(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
|
|
|
|
|
|
{
|
|
float _x;
|
|
float _y;
|
|
float _z;
|
|
|
|
gen_to_be_invoked.GetLocalEulerAngle( out _x, out _y, out _z );
|
|
LuaAPI.lua_pushnumber(L, _x);
|
|
|
|
LuaAPI.lua_pushnumber(L, _y);
|
|
|
|
LuaAPI.lua_pushnumber(L, _z);
|
|
|
|
|
|
|
|
|
|
return 3;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_transform(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.transform);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_layer(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layer);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_activeSelf(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.activeSelf);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_activeInHierarchy(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.activeInHierarchy);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_isStatic(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isStatic);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_tag(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.lua_pushstring(L, gen_to_be_invoked.tag);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_scene(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.scene);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_sceneCullingMask(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
LuaAPI.lua_pushuint64(L, gen_to_be_invoked.sceneCullingMask);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_gameObject(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
translator.Push(L, gen_to_be_invoked.gameObject);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_layer(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.layer = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_isStatic(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.isStatic = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_tag(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
|
|
gen_to_be_invoked.tag = LuaAPI.lua_tostring(L, 2);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|