Keep nested HotUpdateGames bin and obj outputs out of source control so local builds do not dirty the repository. Co-authored-by: Cursor <cursoragent@cursor.com>
34 lines
464 B
Plaintext
34 lines
464 B
Plaintext
# Unity Client
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Client/Library/
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Client/Temp/
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Client/Logs/
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Client/obj/
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Client/HotUpdateGames/**/bin/
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Client/HotUpdateGames/**/obj/
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Client/.vs/
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Client/UserSettings/
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Client/*.csproj
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Client/*.sln
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Client/*.apk
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Client/HybridCLRData/
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Client/PackageLocal/
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Client/*_BurstDebugInformation_DoNotShip/
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Client/*.log
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# Server build artifacts
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Server/**/bin/
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Server/**/obj/
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Server/logs/
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# Tools
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Tools/**/bin/
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Tools/**/obj/
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# OS / IDE
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.DS_Store
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Thumbs.db
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.vs/
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*.user
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*.suo
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*.log
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