Files
AIC-Project/Client/Assets/Script/xmain/Update/XDownloadHandler.cs
T
2026-07-10 10:24:29 +08:00

143 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
/// <summary>
/// 用于处理文件下载
/// </summary>
internal class XDownloadHandler: DownloadHandlerScript
{
string m_SavePath = "";
string m_TempFilePath = "";
FileStream fs;
public long totalFileLen { get; private set; }
public long downloadedFileLen { get; private set; }
public string fileName { get; private set; }
public string dirPath { get; private set; }
#region 事件
/// <summary>
/// 每次下载到数据后回调进度
/// </summary>
public Action<float,float> OnProgress = null;
/// <summary>
/// 当下载完成后回调下载的文件位置
/// </summary>
public Action<int> OnFinish = null;
#endregion
/// <summary>
/// 初始化下载句柄,定义每次下载的数据上限为1M
/// </summary>
/// <param name="filePath">保存到本地的文件路径</param>
public XDownloadHandler(string filePath) : base(new byte[1024 * 1024])
{
m_SavePath = filePath.Replace('\\', '/');
fileName = m_SavePath.Substring(m_SavePath.LastIndexOf('/') + 1);
dirPath = m_SavePath.Substring(0, m_SavePath.LastIndexOf('/'));
m_TempFilePath = Path.Combine(dirPath, fileName + ".temp");
if (!Directory.Exists(dirPath))
{
Directory.CreateDirectory(dirPath);
}
fs = new FileStream(m_TempFilePath, FileMode.Append, FileAccess.Write);
downloadedFileLen = fs.Length;
}
/// <summary>
/// 从网络获取数据时候的回调,每帧调用一次
/// </summary>
/// <param name="data">接收到的数据字节流,总长度为构造函数定义的200kb,并非所有的数据都是新的</param>
/// <param name="dataLength">接收到的数据长度,表示data字节流数组中有多少数据是新接收到的,即0-dataLength之间的数据是刚接收到的</param>
/// <returns>返回true为继续下载,返回false为中断下载</returns>
protected override bool ReceiveData(byte[] data, int dataLength)
{
if (data == null || data.Length == 0)
{
Debug.LogFormat("【下载中】 下载文件{0}中,没有获取到数据,下载终止", fileName);
return false;
}
fs?.Write(data, 0, dataLength);
downloadedFileLen += dataLength;
OnProgress?.Invoke(downloadedFileLen, totalFileLen);
return true;
}
/// <summary>
/// 当接受数据完成时的回调
/// </summary>
protected override void CompleteContent()
{
OnDispose();
//Debug.LogFormat("【下载完成】 完成对{0}文件的下载,保存路径为{1}", fileName, m_SavePath);
if (File.Exists(m_TempFilePath))
{
if (File.Exists(m_SavePath))
File.Delete(m_SavePath);
File.Move(m_TempFilePath, m_SavePath);
}
else
{
Debug.LogFormat("【下载失败】 下载文件{0}时失败", fileName);
}
OnFinish?.Invoke((int)downloadedFileLen);
}
public void OnDispose()
{
fs?.Close();
fs?.Dispose();
}
/// <summary>
/// 请求下载时的第一个回调函数,会返回需要接收的文件总长度
/// </summary>
/// <param name="contentLength">如果是续传,则是剩下的文件大小;本地拷贝则是文件总长度</param>
protected override void ReceiveContentLengthHeader(ulong contentLength)
{
if (contentLength == 0)
{
Debug.Log("【下载已经完成】");
CompleteContent();
}
base.ReceiveContentLengthHeader(contentLength);
totalFileLen = (long)contentLength + downloadedFileLen;
}
public void ErrorDispose()
{
fs.Close();
fs.Dispose();
if (File.Exists(m_TempFilePath))
{
File.Delete(m_TempFilePath);
}
Dispose();
}
public override void Dispose()
{
OnFinish = null;
OnProgress = null;
base.Dispose();
}
}