Files
AIC-Project/Client/Assets/Script/3rd/XLua/Gen/XGame_lsocketWrap.cs
T
2026-07-10 10:24:29 +08:00

206 lines
6.2 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class XGamelsocketWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(XGame.lsocket);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 1, 1);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Instance", _g_get_Instance);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Instance", _s_set_Instance);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "gettime", _m_gettime_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "connect", _m_connect_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "select", _m_select_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new XGame.lsocket();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to XGame.lsocket constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_gettime_xlua_st_(RealStatePtr L)
{
try {
{
var gen_ret = XGame.lsocket.gettime( );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_connect_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
string _addr = LuaAPI.lua_tostring(L, 1);
int _port = LuaAPI.xlua_tointeger(L, 2);
System.Action<XGame.XWebSocket, string> _callback = translator.GetDelegate<System.Action<XGame.XWebSocket, string>>(L, 3);
XGame.lsocket.connect( _addr, _port, _callback );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_select_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
XGame.XWebSocket[] _readSockets = (XGame.XWebSocket[])translator.GetObject(L, 1, typeof(XGame.XWebSocket[]));
XGame.XWebSocket[] _writeSockets = (XGame.XWebSocket[])translator.GetObject(L, 2, typeof(XGame.XWebSocket[]));
int _Param = LuaAPI.xlua_tointeger(L, 3);
XGame.XWebSocket[] _retWriteSockets = (XGame.XWebSocket[])translator.GetObject(L, 4, typeof(XGame.XWebSocket[]));
int _dataSize = LuaAPI.xlua_tointeger(L, 5);
var gen_ret = XGame.lsocket.select( _readSockets, _writeSockets, _Param, ref _retWriteSockets, ref _dataSize );
translator.Push(L, gen_ret);
translator.Push(L, _retWriteSockets);
LuaAPI.xlua_pushinteger(L, _dataSize);
return 3;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Instance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.lsocket gen_to_be_invoked = (XGame.lsocket)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.Instance);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Instance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
XGame.lsocket gen_to_be_invoked = (XGame.lsocket)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Instance = (XGame.lsocket)translator.GetObject(L, 2, typeof(XGame.lsocket));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}