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AIC-Project/Client/PackageLocal/com.unity.pipeline@0.4.0-exp.1/Editor/Commands/ProjectSettings/QualitySettingsCommands.cs
T

96 lines
4.4 KiB
C#

using System.Collections.Generic;
using Unity.Pipeline.Commands;
using UnityEditor;
using UnityEngine;
namespace Unity.Pipeline.Editor.Commands.ProjectSettings
{
/// <summary>
/// Get/set <see cref="QualitySettings"/> (CLI-202): the active quality level plus a couple of
/// representative per-level toggles (vSync, anti-aliasing). Level changes apply expensive changes
/// so the switch takes full effect.
/// </summary>
public static class QualitySettingsCommands
{
const string Group = "quality";
[CliCommand("get_quality_settings", "Read QualitySettings (current level, level names, vSync, anti-aliasing).", MainThreadRequired = true)]
public static ProjectSettingsResponse Get() => ProjectSettingsCommand.Get(Group, Read);
[CliCommand("set_quality_settings", "Change QualitySettings. Requires confirm=true; use dry_run to preview. Not undoable via Ctrl+Z.", MainThreadRequired = true)]
public static ProjectSettingsResponse Set(
[CliArg("settings", "Fields to change; omitted fields are left unchanged.")] QualitySettingsInput settings = null,
[CliArg("confirm", "Apply the change. Without it the call is refused.")] bool confirm = false,
[CliArg("dry_run", "Preview the change without applying it.")] bool dryRun = false)
{
if (settings == null)
return ProjectSettingsResponse.Fail(Group, "No 'settings' object provided.");
var names = QualitySettings.names;
var changes = new List<string>();
if (settings.Level.HasValue)
{
if (settings.Level.Value < 0 || settings.Level.Value >= names.Length)
return ProjectSettingsResponse.Fail(Group, $"level {settings.Level.Value} out of range (0..{names.Length - 1}).");
if (settings.Level.Value != QualitySettings.GetQualityLevel())
changes.Add($"level {QualitySettings.GetQualityLevel()} -> {settings.Level.Value}");
}
if (settings.VSyncCount.HasValue && settings.VSyncCount.Value != QualitySettings.vSyncCount)
changes.Add($"vSyncCount {QualitySettings.vSyncCount} -> {settings.VSyncCount.Value}");
if (settings.AntiAliasing.HasValue && settings.AntiAliasing.Value != QualitySettings.antiAliasing)
changes.Add($"antiAliasing {QualitySettings.antiAliasing} -> {settings.AntiAliasing.Value}");
if (changes.Count == 0)
return NoChanges();
var planText = "Set quality settings: " + string.Join("; ", changes);
void Apply()
{
if (settings.Level.HasValue) QualitySettings.SetQualityLevel(settings.Level.Value, true);
if (settings.VSyncCount.HasValue) QualitySettings.vSyncCount = settings.VSyncCount.Value;
if (settings.AntiAliasing.HasValue) QualitySettings.antiAliasing = settings.AntiAliasing.Value;
AssetDatabase.SaveAssets();
}
return ProjectSettingsCommand.Apply(Group, confirm, dryRun, settings, () => planText, Apply, Read);
}
static ProjectSettingsResponse NoChanges()
{
var response = ProjectSettingsCommand.Get(Group, Read);
response.Message = "No changes specified; nothing to apply.";
return response;
}
static Dictionary<string, object> Read()
{
var names = QualitySettings.names;
var level = QualitySettings.GetQualityLevel();
return new Dictionary<string, object>
{
["level"] = level,
["levelName"] = (level >= 0 && level < names.Length) ? names[level] : null,
["levelNames"] = names,
["vSyncCount"] = QualitySettings.vSyncCount,
["antiAliasing"] = QualitySettings.antiAliasing
};
}
}
/// <summary>Quality settings to change. Null/omitted fields are left unchanged.</summary>
public class QualitySettingsInput : IStructuredCommandInput
{
[CliArg("level", "Quality level index (see levelNames from get_quality_settings).")]
public int? Level { get; set; }
[CliArg("vSyncCount", "VSync count (0 = off, 1, 2).")]
public int? VSyncCount { get; set; }
[CliArg("antiAliasing", "MSAA sample count (0, 2, 4, 8).")]
public int? AntiAliasing { get; set; }
}
}