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Baking commands

Bake and clear precomputed scene data: lightmaps, NavMesh, and occlusion culling. Each bake_* runs asynchronously (returns immediately) — poll the matching *_bake_status until completed. The clear_* commands are destructive and require confirm=true. The get_*_settings / set_*_settings pairs read and tune the bake parameters.

Lighting

bake_lighting

Trigger an async lightmap bake of the open scene(s) via Lightmapping.BakeAsync(). Returns immediately; poll lighting_bake_status until completed.

Parameter Required Default Description
confirm no false Recommended (true): a bake overwrites existing lightmap data. Accepted for parity; not required.
dry_run no false If true, validate there is an open bakeable scene and return the current lighting settings without baking.

Returns: object

lighting_bake_status

Get the status of the last lighting bake: idle | baking | completed.

Returns: string

cancel_lighting_bake

Cancel an in-progress lighting bake (Lightmapping.Cancel()).

Returns: object

clear_baked_lighting

Clear baked lightmap data for the open scene(s). Destructive: requires confirm=true.

Parameter Required Default Description
confirm no false Must be true to actually clear (destructive, not undoable via Unity's Undo).
include_disk_cache no false If true, also clear the GI disk cache (Lightmapping.ClearDiskCache()).
dry_run no false If true, report what would be cleared without clearing.

Returns: object

get_lighting_settings

Read the active LightingSettings (lightmapper, bounces, resolution, directional mode, AO, etc.).

Returns: LightingSettingsResult

set_lighting_settings

Apply a subset of lighting settings to the active LightingSettings. Returns { applied[], unknown[] }.

Parameter Required Default Description
settings yes JSON object with a subset of lighting fields to set (same names/enums as get_lighting_settings).
dry_run no false If true, validate the keys and report applied/unknown without changing anything.

Returns: object

NavMesh

bake_navmesh

Trigger an async legacy NavMesh bake of the open scene(s) via UnityEditor.AI.NavMeshBuilder. Returns immediately; poll navmesh_bake_status until completed.

Parameter Required Default Description
confirm no false Accepted for parity (a bake overwrites the existing NavMesh); not required.
dry_run no false If true, validate there is an open scene and return current NavMesh settings without baking.

Returns: object

navmesh_bake_status

Get the status of the last NavMesh bake: idle | baking | completed.

Returns: string

cancel_navmesh_bake

Cancel an in-progress NavMesh bake (NavMeshBuilder.Cancel()).

Returns: object

clear_navmesh

Clear the baked NavMesh for the open scene(s). Destructive: requires confirm=true.

Parameter Required Default Description
confirm no false Must be true to actually clear (destructive, not undoable via Unity's Undo).
dry_run no false If true, report what would be cleared without clearing.

Returns: object

get_navmesh_settings

Read the default agent's legacy NavMesh bake settings (agentRadius/Height/Slope/Climb, minRegionArea, voxelSize).

Returns: NavMeshSettingsResult

set_navmesh_settings

Apply a subset of legacy NavMesh bake settings to the default agent. Returns { applied[], unknown[] }.

Parameter Required Default Description
settings yes JSON object with a subset of NavMesh fields to set (same names as get_navmesh_settings).
dry_run no false If true, validate the keys and report applied/unknown without changing anything.

Returns: object

bake_navmesh_surfaces

Bake NavMeshSurface components (AI Navigation package). v1 stub: returns package_not_found when the package is absent.

Returns: object

Occlusion culling

bake_occlusion_culling

Trigger an async occlusion-culling bake of the open scene(s) via StaticOcclusionCulling.GenerateInBackground(). Returns immediately; poll occlusion_bake_status until completed.

Parameter Required Default Description
smallest_occluder no Smallest object that will occlude others (meters). Defaults to Unity's current value.
smallest_hole no Smallest gap geometry can have that the view can see through (meters). Defaults to Unity's current value.
backface_threshold no Backface threshold (1-100); lower trims more backfaces. Defaults to Unity's current value.
confirm no false Accepted for parity (a bake overwrites existing occlusion data); not required.
dry_run no false If true, validate there is an open scene and report the parameters that would be used without baking.

Returns: object

occlusion_bake_status

Get the status of the last occlusion bake: idle | baking | completed.

Returns: string

cancel_occlusion_bake

Cancel an in-progress occlusion bake (StaticOcclusionCulling.Cancel()).

Returns: object

clear_occlusion_culling

Clear baked occlusion-culling data for the open scene(s). Destructive: requires confirm=true.

Parameter Required Default Description
confirm no false Must be true to actually clear (destructive, not undoable via Unity's Undo).
dry_run no false If true, report what would be cleared without clearing.

Returns: object

See Creating commands and Connectivity.