3.2 KiB
Unity Pipeline Package
Transform Unity Editor into a programmable automation element for CI/CD pipelines and development workflows. The package exposes a running Unity Editor (or development Player) over a local HTTP API so external tools, scripts, or agents can execute commands remotely.
Install the Unity CLI
The Pipeline package is driven through the unity CLI.
macOS / Linux
curl -fsSL https://public-cdn.cloud.unity3d.com/hub/prod/cli/install.sh | UNITY_CLI_CHANNEL=beta bash
Windows (PowerShell)
$env:UNITY_CLI_CHANNEL='beta'; irm https://public-cdn.cloud.unity3d.com/hub/prod/cli/install.ps1 | iex
For more details, see the CLI documentation.
Install the Pipeline package
Install the package into a Unity project with:
unity pipeline install
By default it targets the current directory (or the running Unity instance). Use --project-path to target a specific project:
unity pipeline install --project-path /path/to/your/unity/project
Then open the project in the Unity Editor. The package automatically starts its HTTP server and registers the built-in commands.
Connect to a running Editor
Run unity command with no command name to connect to a Unity instance and list its available commands:
# Auto-discover a Unity instance from the current directory
unity command
# Connect to a specific project
unity command --project-path /path/to/your/unity/project
Click here for more details on Connectivity troubleshooting.
Connect to a running Player (Runtime)
To target a running development Player instead of the Editor, use --runtime (by process name) or --runtime-path (by the location of the runtime port file). These options go after command and before the command name.
# By Player process/executable name
unity command --runtime MyGame.exe runtime_status
# By the path where the runtime port file is located
unity command --runtime-path <path> runtime_status
--runtime-path points to where the .unity-pipeline-runtime-port file lives:
-
Windows — the port file sits next to the Player executable:
unity command --runtime-path "C:\Builds\MyGame" runtime_status -
macOS — pass the path to the
.appbundle:unity command --runtime-path "/Users/me/Builds/MyGame.app" runtime_status
Click here for more details on Connectivity troubleshooting.
Documentation
For the full command reference, connectivity details, runtime setup, and hot-reload guides, see the Pipeline documentation.
License
com.unity.package is licensed under the Unity Companion License. See LICENSE.md for more legal information.
Contributions to this repository
We are not accepting pull requests at this time. If you find an issue with the package or would like to request a new feature, please submit a GitHub issue.