96 lines
4.4 KiB
C#
96 lines
4.4 KiB
C#
using System.Collections.Generic;
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using Unity.Pipeline.Commands;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Pipeline.Editor.Commands.ProjectSettings
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{
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/// <summary>
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/// Get/set <see cref="QualitySettings"/> (CLI-202): the active quality level plus a couple of
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/// representative per-level toggles (vSync, anti-aliasing). Level changes apply expensive changes
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/// so the switch takes full effect.
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/// </summary>
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public static class QualitySettingsCommands
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{
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const string Group = "quality";
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[CliCommand("get_quality_settings", "Read QualitySettings (current level, level names, vSync, anti-aliasing).", MainThreadRequired = true)]
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public static ProjectSettingsResponse Get() => ProjectSettingsCommand.Get(Group, Read);
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[CliCommand("set_quality_settings", "Change QualitySettings. Requires confirm=true; use dry_run to preview. Not undoable via Ctrl+Z.", MainThreadRequired = true)]
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public static ProjectSettingsResponse Set(
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[CliArg("settings", "Fields to change; omitted fields are left unchanged.")] QualitySettingsInput settings = null,
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[CliArg("confirm", "Apply the change. Without it the call is refused.")] bool confirm = false,
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[CliArg("dry_run", "Preview the change without applying it.")] bool dryRun = false)
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{
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if (settings == null)
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return ProjectSettingsResponse.Fail(Group, "No 'settings' object provided.");
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var names = QualitySettings.names;
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var changes = new List<string>();
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if (settings.Level.HasValue)
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{
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if (settings.Level.Value < 0 || settings.Level.Value >= names.Length)
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return ProjectSettingsResponse.Fail(Group, $"level {settings.Level.Value} out of range (0..{names.Length - 1}).");
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if (settings.Level.Value != QualitySettings.GetQualityLevel())
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changes.Add($"level {QualitySettings.GetQualityLevel()} -> {settings.Level.Value}");
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}
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if (settings.VSyncCount.HasValue && settings.VSyncCount.Value != QualitySettings.vSyncCount)
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changes.Add($"vSyncCount {QualitySettings.vSyncCount} -> {settings.VSyncCount.Value}");
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if (settings.AntiAliasing.HasValue && settings.AntiAliasing.Value != QualitySettings.antiAliasing)
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changes.Add($"antiAliasing {QualitySettings.antiAliasing} -> {settings.AntiAliasing.Value}");
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if (changes.Count == 0)
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return NoChanges();
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var planText = "Set quality settings: " + string.Join("; ", changes);
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void Apply()
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{
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if (settings.Level.HasValue) QualitySettings.SetQualityLevel(settings.Level.Value, true);
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if (settings.VSyncCount.HasValue) QualitySettings.vSyncCount = settings.VSyncCount.Value;
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if (settings.AntiAliasing.HasValue) QualitySettings.antiAliasing = settings.AntiAliasing.Value;
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AssetDatabase.SaveAssets();
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}
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return ProjectSettingsCommand.Apply(Group, confirm, dryRun, settings, () => planText, Apply, Read);
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}
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static ProjectSettingsResponse NoChanges()
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{
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var response = ProjectSettingsCommand.Get(Group, Read);
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response.Message = "No changes specified; nothing to apply.";
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return response;
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}
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static Dictionary<string, object> Read()
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{
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var names = QualitySettings.names;
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var level = QualitySettings.GetQualityLevel();
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return new Dictionary<string, object>
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{
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["level"] = level,
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["levelName"] = (level >= 0 && level < names.Length) ? names[level] : null,
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["levelNames"] = names,
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["vSyncCount"] = QualitySettings.vSyncCount,
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["antiAliasing"] = QualitySettings.antiAliasing
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};
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}
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}
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/// <summary>Quality settings to change. Null/omitted fields are left unchanged.</summary>
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public class QualitySettingsInput : IStructuredCommandInput
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{
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[CliArg("level", "Quality level index (see levelNames from get_quality_settings).")]
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public int? Level { get; set; }
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[CliArg("vSyncCount", "VSync count (0 = off, 1, 2).")]
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public int? VSyncCount { get; set; }
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[CliArg("antiAliasing", "MSAA sample count (0, 2, 4, 8).")]
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public int? AntiAliasing { get; set; }
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}
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}
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