Files
AIC-Project/Client/Assets/Script/Tests/EditMode/LobbyWorldControllerVirtualJoystickTests.cs
T

184 lines
6.4 KiB
C#

using NUnit.Framework;
using System.Reflection;
using UnityEngine;
using XGame;
using XGame.ActorBehavior;
using XGame.VirtualInput;
using XWorld.Framework.ActorBehavior;
public sealed class LobbyWorldControllerVirtualJoystickTests
{
[Test]
public void MapMoveInputForTest_UsesJoystickVectorWithCameraAxes()
{
Vector3 dir = LobbyWorldController.MapMoveInputForTest(
new Vector2(1f, 0f),
Vector3.forward,
Vector3.right,
false,
false,
false,
false);
Assert.That(dir, Is.EqualTo(Vector3.right));
}
[Test]
public void MapMoveInputForTest_CombinesKeyboardAndJoystick()
{
Vector3 dir = LobbyWorldController.MapMoveInputForTest(
new Vector2(0f, 1f),
Vector3.forward,
Vector3.right,
true,
false,
false,
false);
Assert.That(dir, Is.EqualTo(Vector3.forward * 2f));
}
[Test]
public void ReleaseJoystickUIForTest_ClearsVirtualJoystickReferences()
{
GameObject controllerObj = new GameObject("LobbyWorldControllerTest");
GameObject joystickObj = new GameObject("UI_VirtualJoystick", typeof(RectTransform));
try
{
LobbyWorldController controller = controllerObj.AddComponent<LobbyWorldController>();
VirtualJoystick joystick = joystickObj.AddComponent<VirtualJoystick>();
SetPrivateField(controller, "joystickRoot", joystickObj.GetComponent<RectTransform>());
SetPrivateField(controller, "virtualJoystick", joystick);
InvokePrivate(controller, "ReleaseJoystickUI", false);
Assert.That(GetPrivateField(controller, "joystickRoot"), Is.Null);
Assert.That(GetPrivateField(controller, "virtualJoystick"), Is.Null);
}
finally
{
Object.DestroyImmediate(joystickObj);
Object.DestroyImmediate(controllerObj);
}
}
[Test]
public void GetMoveDirection_IgnoresJoystickWhileSelfBehaviorIsActive()
{
GameObject controllerObj = new GameObject("LobbyWorldControllerTest");
try
{
LobbyWorldController controller = controllerObj.AddComponent<LobbyWorldController>();
LobbyActorBehaviorRuntime runtime = CreateActiveSkillRuntime(10);
SetPrivateField(controller, "selfPlayerId", 10);
SetPrivateField(controller, "actorBehaviorRuntime", runtime);
SetPrivateField(controller, "joystick", Vector2.up);
SetPrivateField(controller, "joystickActive", true);
Vector3 dir = (Vector3)InvokePrivate(controller, "GetMoveDirection");
Assert.That(dir, Is.EqualTo(Vector3.zero));
}
finally
{
Object.DestroyImmediate(controllerObj);
}
}
[Test]
public void Skill1TapBeforeCatalogReady_StartsAfterCatalogBecomesReady()
{
GameObject controllerObj = new GameObject("LobbyWorldControllerTest");
try
{
LobbyWorldController controller = controllerObj.AddComponent<LobbyWorldController>();
LobbyActorBehaviorRuntime runtime = CreateReadySkillRuntime(10);
SetPrivateField(controller, "selfPlayerId", 10);
SetPrivateField(controller, "actorBehaviorRuntime", runtime);
SetPrivateField(controller, "actorBehaviorCatalogLoaded", false);
InvokePrivate(controller, "OnVirtualActionButtonEvent",
new ActionButtonEvent(ActionButtonId.Skill1, ActionButtonPhase.Tap, Vector2.zero, Vector2.zero, Vector2.zero, 0f, 0f, false, 1));
Assert.That(runtime.HasActiveBehavior(10), Is.False);
SetPrivateField(controller, "actorBehaviorCatalogLoaded", true);
InvokePrivate(controller, "ConsumePendingActionButtonEvent");
Assert.That(runtime.HasActiveBehavior(10), Is.True);
}
finally
{
Object.DestroyImmediate(controllerObj);
}
}
private static void SetPrivateField(object target, string name, object value)
{
FieldInfo field = target.GetType().GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(field, Is.Not.Null);
field.SetValue(target, value);
}
private static object GetPrivateField(object target, string name)
{
FieldInfo field = target.GetType().GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(field, Is.Not.Null);
return field.GetValue(target);
}
private static object InvokePrivate(object target, string name, params object[] args)
{
MethodInfo method = target.GetType().GetMethod(name, BindingFlags.Instance | BindingFlags.NonPublic);
Assert.That(method, Is.Not.Null);
return method.Invoke(target, args);
}
private static LobbyActorBehaviorRuntime CreateActiveSkillRuntime(int actorId)
{
LobbyActorBehaviorRuntime runtime = CreateReadySkillRuntime(actorId);
BehaviorStartResult result = runtime.HandleActionButton(
new ActionButtonEvent(ActionButtonId.Skill1, ActionButtonPhase.Tap, Vector2.zero, Vector2.zero, Vector2.zero, 0f, 0f, false, 1),
actorId,
Vector3.forward);
Assert.That(result.Success, Is.True);
Assert.That(runtime.HasActiveBehavior(actorId), Is.True);
return runtime;
}
private static LobbyActorBehaviorRuntime CreateReadySkillRuntime(int actorId)
{
var runtime = new LobbyActorBehaviorRuntime();
runtime.RegisterCatalog(CreateFighterCatalog());
runtime.RegisterOrUpdateActor(actorId, Vector3.zero, Vector3.forward);
Assert.That(runtime.SwitchActorCatalog(actorId, LobbyActorBehaviorRuntime.DefaultCatalogType), Is.True);
return runtime;
}
private static BehaviorConfigCatalog CreateFighterCatalog()
{
return BehaviorConfigCatalog.LoadFromJson(
"fighter",
@"{
""type"": ""fighter"",
""version"": 1,
""behaviors"": [
{
""id"": ""quantao01"",
""duration"": 1.0,
""canBeInterrupted"": true,
""input"": ""DirectionOrTarget"",
""timeline"": [],
""logicEffects"": []
}
]
}",
@"{ ""type"": ""fighter"", ""version"": 1, ""flyObjects"": [] }",
@"{ ""type"": ""fighter"", ""version"": 1, ""buffs"": [] }");
}
}