Files
AIC-Project/Client/Assets/Script/xmain/Character/CharacterConfigData.cs
T

89 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace XGame
{
[Serializable]
public class CharacterConfigData
{
public string defaultCharacterId;
public Vector3 spawnPosition;
public Vector3 spawnEuler;
public List<CharacterConfigItem> characters = new List<CharacterConfigItem>();
public CharacterConfigItem GetDefault()
{
CharacterConfigItem item = Find(defaultCharacterId);
return item ?? (characters != null && characters.Count > 0 ? characters[0] : null);
}
public CharacterConfigItem Find(string id)
{
if (string.IsNullOrEmpty(id) || characters == null)
{
return null;
}
for (int i = 0; i < characters.Count; i++)
{
CharacterConfigItem item = characters[i];
if (item != null && string.Equals(item.id, id, StringComparison.OrdinalIgnoreCase))
{
return item;
}
}
return null;
}
public int GetFigure(string id)
{
return GetFigure(Find(id) ?? GetDefault());
}
public int GetFigure(CharacterConfigItem item)
{
if (item == null || characters == null)
{
return 0;
}
for (int i = 0; i < characters.Count; i++)
{
if (ReferenceEquals(characters[i], item))
{
return i + 1;
}
}
return 0;
}
public CharacterConfigItem GetByFigure(int figure)
{
int index = figure - 1;
if (characters != null && index >= 0 && index < characters.Count && characters[index] != null)
{
return characters[index];
}
return GetDefault();
}
public string GetPrefabPath(int figure)
{
CharacterConfigItem item = GetByFigure(figure);
return item == null ? null : item.prefabPath;
}
}
[Serializable]
public class CharacterConfigItem
{
public string id;
public string displayName;
public string prefabPath;
}
}