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AIC-Project/Client/PackageLocal/com.unity.pipeline@0.4.0-exp.1/Editor/Commands/GameObjects/SerializedPropertyConverter.cs
T

225 lines
11 KiB
C#

using System;
using Newtonsoft.Json.Linq;
using Unity.Pipeline.Editor.Authoring;
using Unity.Pipeline.Models;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Unity.Pipeline.Editor.Commands.GameObjects
{
/// <summary>
/// Reads and writes a single <see cref="SerializedProperty"/> from/to a JSON value.
///
/// WHY everything goes through SerializedProperty rather than reflection on the C# field: it is
/// the only path that correctly participates in dirtying, prefab override tracking, and Undo
/// (when the change is applied via <see cref="SerializedObject.ApplyModifiedProperties"/>).
/// Reflection would bypass all three and leave the Editor's view stale.
///
/// Supported surface: primitives (bool/int/long/float/double/string), enums (by name or index),
/// <see cref="Vector2"/>/<see cref="Vector3"/>/<see cref="Vector4"/>, <see cref="Color"/>, and
/// object references (assigned from an <see cref="ObjectRef"/> handle resolved by
/// <see cref="ObjectResolver"/>).
/// </summary>
internal static class SerializedPropertyConverter
{
/// <summary>
/// Read a property into a JSON-friendly value (primitive, string, or small array/object for
/// vector/color types). Unsupported property kinds return a short type descriptor string so a
/// get_component_properties dump never throws on an exotic field.
/// </summary>
public static JToken Read(SerializedProperty property)
{
// Array/list fields surface as Generic with isArray=true; return their elements as a JSON
// array so a get/set round-trips. (String also reports isArray, hence the exclusion.)
if (property.isArray && property.propertyType != SerializedPropertyType.String)
{
var elements = new JArray();
for (int i = 0; i < property.arraySize; i++)
elements.Add(Read(property.GetArrayElementAtIndex(i)));
return elements;
}
switch (property.propertyType)
{
case SerializedPropertyType.Boolean:
return new JValue(property.boolValue);
case SerializedPropertyType.Integer:
return new JValue(property.longValue);
case SerializedPropertyType.Float:
return new JValue(property.doubleValue);
case SerializedPropertyType.String:
return new JValue(property.stringValue);
case SerializedPropertyType.Enum:
// enumValueIndex indexes enumNames; guard against -1 (mixed/unknown).
return property.enumValueIndex >= 0 && property.enumValueIndex < property.enumNames.Length
? new JValue(property.enumNames[property.enumValueIndex])
: new JValue(property.intValue);
case SerializedPropertyType.Vector2:
return ToArray(property.vector2Value.x, property.vector2Value.y);
case SerializedPropertyType.Vector3:
return ToArray(property.vector3Value.x, property.vector3Value.y, property.vector3Value.z);
case SerializedPropertyType.Vector4:
return ToArray(property.vector4Value.x, property.vector4Value.y, property.vector4Value.z, property.vector4Value.w);
case SerializedPropertyType.Color:
var c = property.colorValue;
return ToArray(c.r, c.g, c.b, c.a);
case SerializedPropertyType.ObjectReference:
return property.objectReferenceValue != null
? JToken.FromObject(ObjectResolver.Describe(property.objectReferenceValue))
: JValue.CreateNull();
default:
// Bounds, Quaternion, AnimationCurve, etc. are out of MVP scope: surface a hint.
return new JValue($"<unsupported:{property.propertyType}>");
}
}
/// <summary>
/// Write a JSON value into a property. Throws <see cref="ArgumentException"/> with a clear
/// message on a type mismatch so set_component_properties reports exactly which field/value
/// failed. Object references are resolved from an <see cref="ObjectRef"/>-shaped JSON object
/// (or a bare string treated as an asset path / globalId).
/// </summary>
public static void Write(SerializedProperty property, JToken value)
{
// Array/list fields (Generic + isArray) are written from a JSON array: resize, then recurse
// per element so arrays of primitives AND object references (e.g. MeshRenderer.m_Materials)
// both work. (String also reports isArray, hence the exclusion.)
if (property.isArray && property.propertyType != SerializedPropertyType.String)
{
if (!(value is JArray array))
throw new ArgumentException(
$"Property '{property.name}' is an array; provide a JSON array of elements.");
property.arraySize = array.Count;
for (int i = 0; i < array.Count; i++)
Write(property.GetArrayElementAtIndex(i), array[i]);
return;
}
switch (property.propertyType)
{
case SerializedPropertyType.Boolean:
property.boolValue = value.ToObject<bool>();
break;
case SerializedPropertyType.Integer:
property.longValue = value.ToObject<long>();
break;
case SerializedPropertyType.Float:
property.doubleValue = value.ToObject<double>();
break;
case SerializedPropertyType.String:
property.stringValue = value.Type == JTokenType.Null ? string.Empty : value.ToObject<string>();
break;
case SerializedPropertyType.Enum:
WriteEnum(property, value);
break;
case SerializedPropertyType.Vector2:
{
var a = ToFloats(value, 2, property.name);
property.vector2Value = new Vector2(a[0], a[1]);
break;
}
case SerializedPropertyType.Vector3:
{
var a = ToFloats(value, 3, property.name);
property.vector3Value = new Vector3(a[0], a[1], a[2]);
break;
}
case SerializedPropertyType.Vector4:
{
var a = ToFloats(value, 4, property.name);
property.vector4Value = new Vector4(a[0], a[1], a[2], a[3]);
break;
}
case SerializedPropertyType.Color:
{
var a = ToFloats(value, 4, property.name);
property.colorValue = new Color(a[0], a[1], a[2], a[3]);
break;
}
case SerializedPropertyType.ObjectReference:
property.objectReferenceValue = ResolveObjectReference(value, property.name);
break;
default:
throw new ArgumentException(
$"Property '{property.name}' has unsupported type '{property.propertyType}' for set.");
}
}
private static void WriteEnum(SerializedProperty property, JToken value)
{
// Accept either the enum constant name or its index/value.
if (value.Type == JTokenType.String)
{
var name = value.ToObject<string>();
var index = Array.IndexOf(property.enumNames, name);
if (index < 0)
{
// Fall back to display names (Editor humanized form), then error.
index = Array.IndexOf(property.enumDisplayNames, name);
if (index < 0)
throw new ArgumentException(
$"Enum value '{name}' is not valid for property '{property.name}'. Valid: [{string.Join(", ", property.enumNames)}].");
}
property.enumValueIndex = index;
}
else
{
// A numeric value is the enum's underlying integer, NOT an index into enumNames:
// those only coincide when declaration order matches the constant values. Mirror Read,
// which falls back to property.intValue, so round-tripping a numeric enum is stable.
property.intValue = value.ToObject<int>();
}
}
private static Object ResolveObjectReference(JToken value, string propertyName)
{
// An explicit null clears the reference; anything else MUST resolve — never silently no-op
// (a handle that doesn't resolve used to be dropped, so the command reported success while
// assigning nothing).
if (value == null || value.Type == JTokenType.Null)
return null;
// Route every shape (string handle, handle object, or bare-integer instanceId) through
// ObjectRefConverter so path / guid / globalId / instanceId forms all parse identically.
var handle = value.ToObject<ObjectRef>();
if (handle == null || handle.IsEmpty)
throw new ArgumentException(
$"Property '{propertyName}': '{value}' is not a recognized object reference handle. " +
"Provide a path, guid, globalId, or instanceId (or null to clear).");
if (!ObjectResolver.TryResolve(handle, out var obj, out var error))
throw new ArgumentException($"Could not resolve object reference for '{propertyName}': {error}");
return obj;
}
private static float[] ToFloats(JToken value, int expected, string propertyName)
{
if (value is JArray array)
{
if (array.Count != expected)
throw new ArgumentException(
$"Property '{propertyName}' expects {expected} components, got {array.Count}.");
var result = new float[expected];
for (int i = 0; i < expected; i++)
result[i] = array[i].ToObject<float>();
return result;
}
throw new ArgumentException(
$"Property '{propertyName}' expects an array of {expected} numbers.");
}
private static JArray ToArray(params float[] values)
{
var array = new JArray();
foreach (var v in values)
array.Add(v);
return array;
}
}
}