47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using System;
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using Newtonsoft.Json;
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namespace Unity.Pipeline.Models
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{
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/// <summary>
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/// A single captured Unity console entry, as returned by the <c>console</c> command.
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/// </summary>
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[Serializable]
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public class ConsoleLogEntry
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{
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/// <summary>
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/// Monotonic sequence number assigned when the entry was captured. Acts as the cursor for
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/// incremental ("--follow") retrieval: pass the highest seq seen back as the <c>since</c>
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/// parameter to get only newer entries. Never reused, and increasing for the life of the
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/// buffer (including across domain reloads, since the buffer is persisted).
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/// </summary>
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[JsonProperty("seq")]
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public long Seq { get; set; }
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/// <summary>
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/// When the entry was captured (UTC).
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/// </summary>
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[JsonProperty("timestampUtc")]
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public DateTime TimestampUtc { get; set; }
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/// <summary>
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/// Normalized severity: "log", "warn", or "error". Unity's Error/Exception/Assert log types
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/// all map to "error"; Warning maps to "warn"; Log maps to "log".
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/// </summary>
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[JsonProperty("level")]
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public string Level { get; set; }
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/// <summary>
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/// The log message text.
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/// </summary>
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[JsonProperty("message")]
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public string Message { get; set; }
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/// <summary>
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/// The stack trace associated with the entry, if any. Empty for most plain logs.
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/// </summary>
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[JsonProperty("stackTrace")]
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public string StackTrace { get; set; }
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}
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}
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