169 lines
7.4 KiB
C#
169 lines
7.4 KiB
C#
using System.Collections.Generic;
|
||
using Xunit;
|
||
using XWorld.Framework;
|
||
using XWorld.Framework.Protocol;
|
||
using XWorld.Server.Host;
|
||
using XWorld.Server.Gateway;
|
||
|
||
namespace XWorld.Server.Gateway.Tests
|
||
{
|
||
public class ServerLoopTests
|
||
{
|
||
private static ServerLoop NewLoop(long reconnectWindow = 100)
|
||
=> new ServerLoop(TestGames.Root, new ConsoleLogger("[loop]"), reconnectWindow);
|
||
|
||
private static byte[] JoinFrame(string gameId, int version)
|
||
=> FrameCodec.Encode(new Frame(Channel.Framework, (ushort)FrameworkOpcode.MatchRequest,
|
||
new MatchRequestMsg { GameId = gameId, Version = version }.Encode()));
|
||
|
||
private static Frame LobbyJoinFrame(string name)
|
||
=> new Frame(Channel.Framework, (ushort)FrameworkOpcode.LobbyJoin,
|
||
new LobbyJoinMsg { Name = name, Figure = 1 }.Encode());
|
||
|
||
private static Frame LobbyMoveFrame(float x, float z, bool moving)
|
||
=> new Frame(Channel.Framework, (ushort)FrameworkOpcode.LobbyMove,
|
||
new LobbyMoveMsg
|
||
{
|
||
X = x,
|
||
Y = 0f,
|
||
Z = z,
|
||
DirX = 1f,
|
||
DirZ = 0f,
|
||
Moving = moving
|
||
}.Encode());
|
||
|
||
private static List<Frame> Frames(FakeConnection c)
|
||
{
|
||
var list = new List<Frame>();
|
||
foreach (var bytes in c.Sent) list.Add(FrameCodec.Decode(bytes));
|
||
return list;
|
||
}
|
||
|
||
[Fact]
|
||
public void Heartbeat_IsEchoed()
|
||
{
|
||
var loop = NewLoop();
|
||
var c = new FakeConnection(1);
|
||
loop.Submit(new ConnectCommand { PlayerId = 1, Connection = c });
|
||
var hb = new HeartbeatMsg { ClientTimeMs = 123456789L };
|
||
loop.Submit(new FrameCommand { PlayerId = 1,
|
||
Frame = new Frame(Channel.Framework, (ushort)FrameworkOpcode.Heartbeat, hb.Encode()) });
|
||
|
||
loop.DrainAndTick(0f);
|
||
|
||
var echo = Frames(c).Find(f => f.Channel == Channel.Framework && f.Opcode == (ushort)FrameworkOpcode.Heartbeat);
|
||
Assert.NotEqual(default, echo);
|
||
Assert.Equal(123456789L, HeartbeatMsg.Decode(echo.Payload).ClientTimeMs);
|
||
}
|
||
|
||
[Fact]
|
||
public void LobbyMove_IsBroadcastToAllLobbyPlayers()
|
||
{
|
||
var loop = NewLoop();
|
||
var c1 = new FakeConnection(1);
|
||
var c2 = new FakeConnection(2);
|
||
loop.Submit(new ConnectCommand { PlayerId = 1, Connection = c1 });
|
||
loop.Submit(new ConnectCommand { PlayerId = 2, Connection = c2 });
|
||
loop.Submit(new FrameCommand { PlayerId = 1, Frame = LobbyJoinFrame("editor") });
|
||
loop.Submit(new FrameCommand { PlayerId = 2, Frame = LobbyJoinFrame("android") });
|
||
loop.DrainAndTick(0f);
|
||
|
||
c1.Sent.Clear();
|
||
c2.Sent.Clear();
|
||
loop.Submit(new FrameCommand { PlayerId = 1, Frame = LobbyMoveFrame(3f, 4f, true) });
|
||
loop.DrainAndTick(0f);
|
||
|
||
Frame moveToSelf = Frames(c1).Find(f => f.Channel == Channel.Framework && f.Opcode == (ushort)FrameworkOpcode.LobbyMove);
|
||
Frame moveToOther = Frames(c2).Find(f => f.Channel == Channel.Framework && f.Opcode == (ushort)FrameworkOpcode.LobbyMove);
|
||
Assert.NotEqual(default, moveToSelf);
|
||
Assert.NotEqual(default, moveToOther);
|
||
|
||
LobbyMoveMsg decoded = LobbyMoveMsg.Decode(moveToOther.Payload);
|
||
Assert.Equal(1, decoded.PlayerId);
|
||
Assert.Equal(3f, decoded.X);
|
||
Assert.Equal(4f, decoded.Z);
|
||
Assert.True(decoded.Moving);
|
||
}
|
||
|
||
[Fact]
|
||
public void Reconnect_ReroutesRoomOutputToNewConnection()
|
||
{
|
||
var loop = NewLoop(reconnectWindow: 100);
|
||
var c1 = new FakeConnection(1);
|
||
var c2 = new FakeConnection(2);
|
||
loop.Submit(new ConnectCommand { PlayerId = 1, Connection = c1 });
|
||
loop.Submit(new ConnectCommand { PlayerId = 2, Connection = c2 });
|
||
loop.Submit(new FrameCommand { PlayerId = 1, Frame = FrameCodec.Decode(JoinFrame("rps", 1)) });
|
||
loop.Submit(new FrameCommand { PlayerId = 2, Frame = FrameCodec.Decode(JoinFrame("rps", 1)) });
|
||
loop.DrainAndTick(1f); // 2 人成团:c1/c2 收到 MatchFound + 快照
|
||
Assert.True(c1.Sent.Count >= 2);
|
||
|
||
// pid=1 断线后重连到新连接 c1b
|
||
loop.Submit(new DisconnectCommand { PlayerId = 1, Connection = c1 });
|
||
var c1b = new FakeConnection(1);
|
||
loop.Submit(new ConnectCommand { PlayerId = 1, Connection = c1b });
|
||
loop.DrainAndTick(1f); // 房间仍在跑(60s 未到):下一快照应发往 c1b
|
||
|
||
Assert.Contains(Frames(c1b), f => f.Channel == Channel.Game);
|
||
}
|
||
|
||
[Fact]
|
||
public void ExpiredSession_IsSwept()
|
||
{
|
||
var loop = NewLoop(reconnectWindow: 2);
|
||
var c = new FakeConnection(1);
|
||
loop.Submit(new ConnectCommand { PlayerId = 1, Connection = c });
|
||
loop.DrainAndTick(1f); // _tick: 0→1
|
||
loop.Submit(new DisconnectCommand { PlayerId = 1, Connection = c });
|
||
loop.DrainAndTick(1f); // 排空时 _tick=1 → DisconnectedAtTick=1;随后 _tick→2
|
||
loop.DrainAndTick(1f); // _tick→3:3-1=2,不 >2,保留
|
||
loop.DrainAndTick(1f); // _tick→4:4-1=3 >2 → 过期清除
|
||
Assert.False(loop.HasSession(1));
|
||
}
|
||
|
||
[Fact]
|
||
public void DuplicateMatchRequest_WhileInRoom_IsRejectedWithError()
|
||
{
|
||
var loop = NewLoop();
|
||
var c1 = new FakeConnection(1);
|
||
var c2 = new FakeConnection(2);
|
||
loop.Submit(new ConnectCommand { PlayerId = 1, Connection = c1 });
|
||
loop.Submit(new ConnectCommand { PlayerId = 2, Connection = c2 });
|
||
loop.Submit(new FrameCommand { PlayerId = 1, Frame = FrameCodec.Decode(JoinFrame("rps", 1)) });
|
||
loop.Submit(new FrameCommand { PlayerId = 2, Frame = FrameCodec.Decode(JoinFrame("rps", 1)) });
|
||
loop.DrainAndTick(1f); // 2 人入房
|
||
|
||
// 已在房间内再次 join → 回 Error
|
||
loop.Submit(new FrameCommand { PlayerId = 1, Frame = FrameCodec.Decode(JoinFrame("rps", 1)) });
|
||
loop.DrainAndTick(1f);
|
||
|
||
Assert.Contains(Frames(c1), f => f.Channel == Channel.Framework && f.Opcode == (ushort)FrameworkOpcode.Error);
|
||
}
|
||
|
||
[Fact]
|
||
public void GameFrame_WithNoRoom_IsIgnoredSafely()
|
||
{
|
||
var loop = NewLoop();
|
||
var c = new FakeConnection(1);
|
||
loop.Submit(new ConnectCommand { PlayerId = 1, Connection = c });
|
||
var w = new PacketWriter(); w.WriteVarInt(3);
|
||
loop.Submit(new FrameCommand { PlayerId = 1, Frame = new Frame(Channel.Game, 0, w.ToArray()) });
|
||
|
||
var ex = Record.Exception(() => loop.DrainAndTick(1f));
|
||
Assert.Null(ex); // 无房间的游戏帧被安全忽略,不抛
|
||
Assert.Empty(c.Sent); // 无任何输出
|
||
}
|
||
|
||
[Fact]
|
||
public void MatchRequest_WithNoSession_IsIgnoredSafely()
|
||
{
|
||
var loop = NewLoop();
|
||
// 未发 ConnectCommand,直接来一个 join 帧
|
||
loop.Submit(new FrameCommand { PlayerId = 99, Frame = FrameCodec.Decode(JoinFrame("rps", 1)) });
|
||
var ex = Record.Exception(() => loop.DrainAndTick(1f));
|
||
Assert.Null(ex);
|
||
Assert.False(loop.HasSession(99));
|
||
}
|
||
}
|
||
}
|