Files

378 lines
16 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
using Newtonsoft.Json.Linq;
using Unity.Pipeline.Editor.Commands.GameObjects;
using Unity.Pipeline.Models;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
using Unity.Pipeline;
namespace Unity.Pipeline.Tests.Editor.GameObjects
{
/// <summary>
/// Tests for the shared string-encoded JSON parameter coercion (CLI-219 / CLI-220) and the batch
/// <c>create_gameobjects</c> command (CLI-223).
///
/// CLI-219/220 are a single root cause: when an agent/CLI passes a structured parameter as a
/// JSON-ENCODED STRING (position "[1,2,3]", properties "{\"m_Mass\":0.17}"), the server must
/// re-parse it before converting. The ViaClient tests below pass those forms as real strings to
/// prove the coercion; the Direct tests pass real typed values to prove the typed path still works.
/// The guard is also pinned: a plain string param and an ObjectRef string handle ("/Name") must NOT
/// be re-parsed.
/// </summary>
public class CoercionAndBatchTests
{
private readonly List<GameObject> m_Spawned = new List<GameObject>();
private GameObject Track(GameObject go)
{
m_Spawned.Add(go);
return go;
}
private static ObjectRef RefTo(Object obj) => new ObjectRef { InstanceId = PipelineUtils.GetObjectId(obj) };
[TearDown]
public void TearDown()
{
foreach (var go in m_Spawned)
{
if (go != null)
Object.DestroyImmediate(go);
}
m_Spawned.Clear();
}
#region CLI-219 set_transform
[Test]
public void SetTransform_Direct_TypedArrays_Apply()
{
var go = Track(new GameObject("Xform219_Direct"));
GameObjectCommands.SetTransform(RefTo(go),
position: new[] { 1f, 2f, 3f },
rotation: new[] { 0f, 90f, 0f },
scale: new[] { 2f, 2f, 2f });
Assert.AreEqual(new Vector3(1, 2, 3), go.transform.localPosition);
Assert.AreEqual(new Vector3(2, 2, 2), go.transform.localScale);
Assert.AreEqual(90f, go.transform.localEulerAngles.y, 0.01f);
}
[Test]
public void SetTransform_ViaClient_ArrayParams_Apply()
{
var go = Track(new GameObject("Xform219_Arrays"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_transform", new
{
target = new { instanceId = PipelineUtils.GetObjectId(go) },
position = new[] { 1f, 2f, 3f },
rotation = new[] { 0f, 90f, 0f },
scale = new[] { 2f, 2f, 2f }
});
Assert.IsTrue(response.IsSuccess, $"set_transform should succeed: {response.Error}");
Assert.AreEqual(new Vector3(1, 2, 3), go.transform.localPosition);
Assert.AreEqual(new Vector3(2, 2, 2), go.transform.localScale);
Assert.AreEqual(90f, go.transform.localEulerAngles.y, 0.01f);
}
}
[Test]
public void SetTransform_ViaClient_JsonStringParams_Coerced()
{
// The CLI-219 repro: position/rotation/scale arrive as JSON-encoded STRINGS. Before the
// coercion these convert to null (JValue(string).ToObject(float[]) == null) and the command
// silently applies nothing. They must now be re-parsed and applied.
var go = Track(new GameObject("Xform219_Strings"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_transform", new
{
target = new { instanceId = PipelineUtils.GetObjectId(go) },
position = "[1,2,3]",
rotation = "[0,90,0]",
scale = "[2,2,2]"
});
Assert.IsTrue(response.IsSuccess, $"set_transform should succeed: {response.Error}");
Assert.AreEqual(new Vector3(1, 2, 3), go.transform.localPosition,
"String-encoded position must be coerced and applied");
Assert.AreEqual(new Vector3(2, 2, 2), go.transform.localScale,
"String-encoded scale must be coerced and applied");
Assert.AreEqual(90f, go.transform.localEulerAngles.y, 0.01f,
"String-encoded rotation must be coerced and applied");
}
}
[Test]
public void SetTransform_ViaClient_NestedTarget_StringParams_Coerced()
{
// Cover a parented/nested target too: the handle resolves the child, and the string-encoded
// position applies as a LOCAL transform on the child.
var parent = Track(new GameObject("Xform219_Parent"));
var child = Track(new GameObject("Xform219_Child"));
child.transform.SetParent(parent.transform);
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_transform", new
{
target = new { instanceId = PipelineUtils.GetObjectId(child) },
position = "[4,5,6]"
});
Assert.IsTrue(response.IsSuccess, $"set_transform should succeed: {response.Error}");
Assert.AreEqual(parent.transform, child.transform.parent, "Child stays parented");
Assert.AreEqual(new Vector3(4, 5, 6), child.transform.localPosition,
"String-encoded local position must apply to the nested child");
}
}
#endregion
#region CLI-220 set_component_properties
[Test]
public void SetComponentProperties_Direct_JObject_Applies()
{
var go = Track(new GameObject("Props220_Direct"));
var rb = go.AddComponent<Rigidbody>();
ComponentCommands.SetComponentProperties(RefTo(rb), new JObject { ["m_Mass"] = 0.17f });
Assert.AreEqual(0.17f, rb.mass, 0.0001f, "Real JObject properties must still apply");
}
[Test]
public void SetComponentProperties_ViaClient_PropertiesAsJsonString_Coerced()
{
// The CLI-220 repro: `properties` arrives as a JSON-encoded STRING. Before the coercion it
// converts to null and the command fails "Required parameter 'properties' is missing or
// empty". It must now be re-parsed into a JObject and applied.
var go = Track(new GameObject("Props220_String"));
var rb = go.AddComponent<Rigidbody>();
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_component_properties", new
{
target = new { instanceId = PipelineUtils.GetObjectId(rb) },
type = "Rigidbody",
properties = "{\"m_Mass\":0.17}"
});
Assert.IsTrue(response.IsSuccess,
$"set_component_properties should succeed with a string-encoded properties: {response.Error}");
Assert.AreEqual(0.17f, rb.mass, 0.0001f,
"String-encoded properties must be coerced and applied");
}
}
#endregion
#region CLI-223 create_gameobjects (batch)
[Test]
public void CreateGameObjects_Direct_CountOne_ReturnsSingleIdentity()
{
// Regression: count=1 keeps the bare name (no "1" suffix) and returns exactly one item.
var result = GameObjectCommands.CreateGameObjects(name: "Batch223_One", primitive: "cube", count: 1);
Assert.AreEqual(1, result.Count);
Assert.AreEqual(1, result.GameObjects.Count);
var go = PipelineUtils.IdToObject(result.GameObjects[0].InstanceId.Value) as GameObject;
Track(go);
Assert.IsNotNull(go, "Created object should be resolvable by instanceId");
Assert.AreEqual("Batch223_One", go.name, "count=1 must not append a numeric suffix");
Assert.IsNotNull(go.GetComponent<BoxCollider>(), "Cube primitive should have a BoxCollider");
}
[Test]
public void CreateGameObjects_Direct_CountN_WithPositions_AppliesEach()
{
var positions = new[]
{
new[] { 0f, 0f, 0f },
new[] { 1f, 0f, 0f },
new[] { 2f, 0f, 0f },
};
var result = GameObjectCommands.CreateGameObjects(
name: "Batch223_Pos", primitive: "sphere", count: 3, positions: positions);
Assert.AreEqual(3, result.Count);
for (int i = 0; i < 3; i++)
{
var go = PipelineUtils.IdToObject(result.GameObjects[i].InstanceId.Value) as GameObject;
Track(go);
Assert.AreEqual("Batch223_Pos" + (i + 1), go.name, "count>1 must suffix Name1..NameN");
Assert.AreEqual(new Vector3(i, 0, 0), go.transform.localPosition,
"Each object must take its per-index position");
}
}
[Test]
public void CreateGameObjects_Direct_CountN_NoPositions_StackedAtOrigin()
{
var result = GameObjectCommands.CreateGameObjects(name: "Batch223_Origin", count: 4);
Assert.AreEqual(4, result.Count);
foreach (var item in result.GameObjects)
{
var go = PipelineUtils.IdToObject(item.InstanceId.Value) as GameObject;
Track(go);
Assert.AreEqual(Vector3.zero, go.transform.localPosition,
"With no positions array, all objects stay at the origin");
}
}
[Test]
public void CreateGameObjects_Direct_MismatchedPositionsLength_Throws()
{
// 2 vectors for count=3 is an agent error and must reject before creating anything.
var positions = new[]
{
new[] { 0f, 0f, 0f },
new[] { 1f, 0f, 0f },
};
Assert.Throws<System.ArgumentException>(() =>
GameObjectCommands.CreateGameObjects(name: "Batch223_Bad", count: 3, positions: positions));
}
[Test]
public void CreateGameObjects_Direct_NullPositionEntry_ThrowsWithIndex()
{
// A positions array whose LENGTH matches count but contains a null entry must fail with a
// clear, index-bearing ArgumentException (not a NullReferenceException), up front, before any
// object is created.
var positions = new[]
{
new[] { 0f, 0f, 0f },
null,
new[] { 2f, 0f, 0f },
};
var ex = Assert.Throws<System.ArgumentException>(() =>
GameObjectCommands.CreateGameObjects(name: "Batch223_NullEntry", count: 3, positions: positions));
StringAssert.Contains("positions[1]", ex.Message, "The error should name the offending index");
// Validation runs before creation, so nothing should have been spawned.
var leaked = GameObjectCommands.FindGameObjects(name: "Batch223_NullEntry1");
Assert.AreEqual(0, leaked.Count, "A rejected batch must create nothing");
}
[Test]
public void CreateGameObjects_ViaClient_CountN_WithStringEncodedPositions()
{
// End-to-end: float[][] positions arrive as a JSON STRING (the CLI-219/220 coercion also
// re-parses string-encoded nested arrays), and each object takes its per-index position.
using (var server = new PipelineTestServer())
{
var response = server.Execute("create_gameobjects", new
{
name = "Batch223_Via",
primitive = "cube",
count = 3,
positions = "[[0,0,0],[1,0,0],[2,0,0]]"
});
Assert.IsTrue(response.IsSuccess, $"create_gameobjects should succeed: {response.Error}");
var count = response.JsonResponse["result"]?["count"]?.ToObject<int>();
Assert.AreEqual(3, count, "Batch should report 3 created");
var gameObjects = response.JsonResponse["result"]?["gameObjects"] as JArray;
Assert.IsNotNull(gameObjects, "Result should carry a gameObjects array");
Assert.AreEqual(3, gameObjects.Count);
for (int i = 0; i < 3; i++)
{
var instanceId = gameObjects[i]?["instanceId"]?.ToObject<ObjectId?>();
Assert.IsTrue(instanceId.HasValue, "Each created object should carry an instanceId");
var go = PipelineUtils.IdToObject(instanceId.Value) as GameObject;
Track(go);
Assert.IsNotNull(go, "Created object should be resolvable");
Assert.AreEqual(new Vector3(i, 0, 0), go.transform.localPosition,
"Each object must take its per-index position (string-encoded array coerced)");
}
}
}
[Test]
public void CreateGameObjects_ViaClient_CountOne_Regression()
{
using (var server = new PipelineTestServer())
{
var response = server.Execute("create_gameobjects", new { name = "Batch223_ViaOne", count = 1 });
Assert.IsTrue(response.IsSuccess, $"create_gameobjects should succeed: {response.Error}");
var count = response.JsonResponse["result"]?["count"]?.ToObject<int>();
Assert.AreEqual(1, count);
var instanceId = response.JsonResponse["result"]?["gameObjects"]?[0]?["instanceId"]?.ToObject<ObjectId?>();
Assert.IsTrue(instanceId.HasValue);
var go = PipelineUtils.IdToObject(instanceId.Value) as GameObject;
Track(go);
Assert.AreEqual("Batch223_ViaOne", go.name, "count=1 must not append a numeric suffix");
}
}
#endregion
#region Coercion guard (does not break plain strings / ObjectRef handles)
[Test]
public void Coercion_PlainStringParam_NotReparsed()
{
// rename_gameobject takes a plain string 'name'. A normal string must pass straight through
// (it does not start with '{' or '[', so the guard never touches it).
var go = Track(new GameObject("Guard_Old"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("rename_gameobject", new
{
target = new { instanceId = PipelineUtils.GetObjectId(go) },
name = "Guard_New"
});
Assert.IsTrue(response.IsSuccess, $"rename_gameobject should succeed: {response.Error}");
Assert.AreEqual("Guard_New", go.name, "Plain string param must apply unchanged");
}
}
[Test]
public void Coercion_ObjectRefStringHandle_StillResolves()
{
// An ObjectRef passed as a bare string handle ("/Name") must continue flowing to
// ObjectRefConverter — it does not start with '{' or '[', so the coercion leaves it alone.
var go = Track(new GameObject("Guard_HandleTarget"));
using (var server = new PipelineTestServer())
{
var response = server.Execute("set_active", new
{
target = "/Guard_HandleTarget",
active = false
});
Assert.IsTrue(response.IsSuccess,
$"set_active with a string handle should succeed: {response.Error}");
Assert.IsFalse(go.activeSelf, "ObjectRef string handle must still resolve and apply");
}
}
#endregion
}
}