4.3 KiB
4.3 KiB
Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[0.4.0-exp.1] - 2026-07-23
- Persist the pipeline server auth token across editor domain reloads so long-lived clients (MCP/IDE) no longer get
401after a recompile. (CLI-412) capture_game_view/capture_scene_viewwithsave_pathnow return a path-only result (no base64) so agent tool results stay small; passinclude_inline_image=truefor the old behavior. Addmax_resolutionto cap the inline image size. (AUTHAPI-8)- Object-reference string handles now accept authoring-root-relative asset paths (e.g.
Materials/Floor.mat, not justAssets/Materials/Floor.mat): a relative string with a file extension is treated as an asset path and normalized under the authoring root, and a failed lookup now reports every strategy tried instead of a misleading hierarchy-path-only error. (AUTHAPI-9)
[0.3.1-exp.1] - 2026-07-16
- Update docs
[0.3.0-exp.1] - 2026-07-13
- Improve security by ensuring token usage and enforcing read control on the token.
- Fix all upm-pvp warnings.
- Fix Samples installation.
- All server works if the App is minimized (in the RunInBackground).
- Rework all docs.
- Improve connectivity regaridng IPv4 vs IPv6 support.
- Add
eval_filecommand: evaluate C# code read from a.csfile on disk, as a file-based alternative toeval(which takes inlinecode). Both commands run the source through the same evaluation path. - Add a large set of Editor automation commands for agentic content-pipeline control:
- Assets & files:
create_asset,import_asset,move_asset,copy_asset,rename_asset,delete_asset,find_assets,create_folder,get_import_settings,set_import_settings,read_text_file,write_text_file. - Scenes:
create_scene,open_scene,save_scene,save_all,list_open_scenes,set_active_scene,get_scene_hierarchy,add_scene_to_build,remove_scene_from_build. - GameObjects & components:
create_gameobject,create_gameobjects,delete_gameobject,find_gameobjects,rename_gameobject,set_parent,set_transform,set_active,set_tag,set_layer,add_component,remove_component,get_component_properties,set_component_properties. - Prefabs:
create_prefab,create_prefab_variant,instantiate_prefab,apply_prefab_overrides,revert_prefab_overrides,unpack_prefab,save_prefab_contents. - Scripts & serialized fields:
create_script,attach_script,get_serialized_fields,set_serialized_field. - Selection & search:
get_selection,set_selection,search. - Capture & screenshots:
screenshot,capture_game_view,capture_scene_view,capture_editor_element,capture_runtime_element. - Build:
build,build_status. - Console & diagnostics:
console,clear_console,get_console_logs,get_performance_stats. - Editor menus & authoring root:
menu,get_authoring_root,set_authoring_root. - Materials & shaders:
get_material_properties,set_material_properties,get_shader_properties,list_shaders. - Animation & Animator:
create_animation_clip,get_animation_clip,set_animation_curve,remove_animation_curve,create_animator_controller,get_animator_controller,add_animator_layer,add_animator_parameter,add_animator_state,add_animator_transition. - Timeline:
create_timeline,get_timeline,add_timeline_track,add_timeline_clip. - Lighting:
bake_lighting,cancel_lighting_bake,lighting_bake_status,clear_baked_lighting,get_lighting_settings,set_lighting_settings. - NavMesh:
bake_navmesh,bake_navmesh_surfaces,cancel_navmesh_bake,navmesh_bake_status,clear_navmesh,get_navmesh_settings,set_navmesh_settings. - Occlusion culling:
bake_occlusion_culling,cancel_occlusion_bake,occlusion_bake_status,clear_occlusion_culling.
- Assets & files:
- Update Wrench
- Warn user if Unity Editor is started in non-automated mode.
[0.2.0-exp.2] - 2026-06-24
- Fix security audit flaws
- First official published version