Files
2026-07-10 10:24:29 +08:00

49 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace XGame
{
[Serializable]
public class CharacterConfigData
{
public string defaultCharacterId;
public Vector3 spawnPosition;
public Vector3 spawnEuler;
public List<CharacterConfigItem> characters = new List<CharacterConfigItem>();
public CharacterConfigItem GetDefault()
{
CharacterConfigItem item = Find(defaultCharacterId);
return item ?? (characters.Count > 0 ? characters[0] : null);
}
public CharacterConfigItem Find(string id)
{
if (string.IsNullOrEmpty(id))
{
return null;
}
for (int i = 0; i < characters.Count; i++)
{
CharacterConfigItem item = characters[i];
if (item != null && string.Equals(item.id, id, StringComparison.OrdinalIgnoreCase))
{
return item;
}
}
return null;
}
}
[Serializable]
public class CharacterConfigItem
{
public string id;
public string displayName;
public string prefabPath;
}
}