Files
AIC-Project/Client/Assets/Script/3rd/XLua/Gen/UnityEngine_EventSystems_PhysicsRaycasterWrap.cs
2026-07-10 10:24:29 +08:00

206 lines
7.7 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineEventSystemsPhysicsRaycasterWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.EventSystems.PhysicsRaycaster);
Utils.BeginObjectRegister(type, L, translator, 0, 1, 5, 2);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Raycast", _m_Raycast);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "eventCamera", _g_get_eventCamera);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "finalEventMask", _g_get_finalEventMask);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "eventMask", _g_get_eventMask);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxRayIntersections", _g_get_maxRayIntersections);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "eventMask", _s_set_eventMask);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxRayIntersections", _s_set_maxRayIntersections);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.EventSystems.PhysicsRaycaster does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Raycast(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.PhysicsRaycaster gen_to_be_invoked = (UnityEngine.EventSystems.PhysicsRaycaster)translator.FastGetCSObj(L, 1);
{
UnityEngine.EventSystems.PointerEventData _eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));
System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> _resultAppendList = (System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>));
gen_to_be_invoked.Raycast( _eventData, _resultAppendList );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_eventCamera(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.PhysicsRaycaster gen_to_be_invoked = (UnityEngine.EventSystems.PhysicsRaycaster)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.eventCamera);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_depth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.PhysicsRaycaster gen_to_be_invoked = (UnityEngine.EventSystems.PhysicsRaycaster)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.depth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_finalEventMask(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.PhysicsRaycaster gen_to_be_invoked = (UnityEngine.EventSystems.PhysicsRaycaster)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.finalEventMask);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_eventMask(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.PhysicsRaycaster gen_to_be_invoked = (UnityEngine.EventSystems.PhysicsRaycaster)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.eventMask);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maxRayIntersections(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.PhysicsRaycaster gen_to_be_invoked = (UnityEngine.EventSystems.PhysicsRaycaster)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.maxRayIntersections);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_eventMask(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.PhysicsRaycaster gen_to_be_invoked = (UnityEngine.EventSystems.PhysicsRaycaster)translator.FastGetCSObj(L, 1);
UnityEngine.LayerMask gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.eventMask = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maxRayIntersections(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.EventSystems.PhysicsRaycaster gen_to_be_invoked = (UnityEngine.EventSystems.PhysicsRaycaster)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.maxRayIntersections = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}