using System; using Unity.Pipeline.Editor; using Unity.Pipeline.Security; namespace Unity.Pipeline.Tests.Editor { /// /// Editor pipeline server for tests. Binds to an isolated port range (7850-7899) and never /// writes the shared instance descriptor, so it can never collide with or clobber the live /// editor server (port 7800, descriptor .unity-pipeline-port) that agents drive over HTTP. /// /// Because no descriptor is created, the token comes straight from SecurityTokenManager /// (the same source the descriptor would use), so token-gated commands still validate. /// internal sealed class TestEditorPipelineServer : EditorPipelineServer { protected override bool WritesDescriptor => false; protected override (int basePort, int maxPort) GetPortRange() => (7850, 7899); protected override string GetToken() => SecurityTokenManager.GetOrCreateToken(); // The base ties /api/status readiness to the instance descriptor, which this server // intentionally never writes. It is genuinely running once Start() returns, so report ready. protected override object GetServerStatus() => new { status = "ready", lastHeartbeat = DateTime.UtcNow }; } }