using System; using Newtonsoft.Json; namespace Unity.Pipeline.Models { /// /// A single captured Unity console entry, as returned by the console command. /// [Serializable] public class ConsoleLogEntry { /// /// Monotonic sequence number assigned when the entry was captured. Acts as the cursor for /// incremental ("--follow") retrieval: pass the highest seq seen back as the since /// parameter to get only newer entries. Never reused, and increasing for the life of the /// buffer (including across domain reloads, since the buffer is persisted). /// [JsonProperty("seq")] public long Seq { get; set; } /// /// When the entry was captured (UTC). /// [JsonProperty("timestampUtc")] public DateTime TimestampUtc { get; set; } /// /// Normalized severity: "log", "warn", or "error". Unity's Error/Exception/Assert log types /// all map to "error"; Warning maps to "warn"; Log maps to "log". /// [JsonProperty("level")] public string Level { get; set; } /// /// The log message text. /// [JsonProperty("message")] public string Message { get; set; } /// /// The stack trace associated with the entry, if any. Empty for most plain logs. /// [JsonProperty("stackTrace")] public string StackTrace { get; set; } } }