using NUnit.Framework; using XGame.ActorBehavior; public sealed class ActorBehaviorAnimatorControllerPathTests { [Test] public void GetControllerPath_Fighter_ReturnsGeneratedFighterController() { Assert.That( ActorBehaviorAnimatorControllerPaths.GetControllerPath("fighter"), Is.EqualTo("Assets/Game/Art/Actor/Controller/fighter.controller")); } [Test] public void GetControllerPath_UnknownType_ReturnsNull() { Assert.That(ActorBehaviorAnimatorControllerPaths.GetControllerPath("unknown"), Is.Null); } }