# UV 展开质量优化 + 线框观察图 Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** 增强 ModelTranslator 减面工具的 UV 展开质量(松弛 + 纹素均衡 + seam 角度扫描抢救),并每次导出一张 UV 线框观察图供人工查阅。 **Architecture:** 全部改动内联进 `Tools/ModelTranslator/bl_decimate.py`(Blender 内脚本)与 `model_decimate.py`(CLI)。纯函数(候选择优)用 `unittest` 做 TDD;Blender 算子集成沿用本仓库既有约定——由端到端跑真实 FBX 验证(无法在无 Blender 环境单测)。所有新增算子/导出均为增强项,任一失败降级记警告、不中断,FBX 必产出。 **Tech Stack:** Python 3(标准库 + unittest)、Blender 5.0 headless(`bpy`)、UVPackmaster 4(既有,可选)。 --- ## File Structure - `Tools/ModelTranslator/bl_decimate.py`(Modify):新增常量、`pick_best_candidate` 纯函数、`_unwrap_seam` 增强并参数化角度、`_do_unwrap` 改分级抢救、新增 `_export_uv_layout`/`_ensure_uv_layout_addon`、`main()` 接线。 - `Tools/ModelTranslator/model_decimate.py`(Modify):CLI 打印 UV 观察图路径。 - `Tools/ModelTranslator/tests/test_bl_decimate.py`(Modify):新增 `pick_best_candidate` 单测。 - `Tools/ModelTranslator/README.md`(Modify):补充展开增强与观察图说明。 参照文件(无需改):`mt_run.py`(Blender 运行器 + MT_SUMMARY 协议)、`tests/test_bl_decimate.py`(现有纯函数测试模式)。 --- ## Task 1: Headless 算子可行性验证(spike) 先确认三个新算子在 Blender 5.0 `--factory-startup` 下能跑通,锁定 `export_layout` 的 add-on 模块名。结果决定后续任务是否需调整降级路径。 **Files:** - Create: `Tools/ModelTranslator/tests/bl_probe_ops.py`(临时探针脚本,验证后删除) - [ ] **Step 1: 写探针脚本** Create `Tools/ModelTranslator/tests/bl_probe_ops.py`: ```python """探针:验证 minimize_stretch / average_islands_scale / export_layout 在 headless factory-startup 下可用性,并找出 UV Layout add-on 模块名。 运行:blender -b --factory-startup --python tests/bl_probe_ops.py -- """ import sys import bpy import addon_utils out_png = sys.argv[sys.argv.index("--") + 1:][0] r = {} bpy.ops.wm.read_factory_settings(use_empty=True) bpy.ops.mesh.primitive_uv_sphere_add() obj = bpy.context.view_layer.objects.active bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.select_all(action='SELECT') bpy.ops.uv.smart_project() try: bpy.ops.uv.minimize_stretch(iterations=5) r["minimize_stretch"] = "ok" except Exception as e: r["minimize_stretch"] = "FAIL: %r" % e try: bpy.ops.uv.average_islands_scale() r["average_islands_scale"] = "ok" except Exception as e: r["average_islands_scale"] = "FAIL: %r" % e enabled = None for name in ("io_mesh_uv_layout", "bl_ext.blender_org.io_mesh_uv_layout"): try: if addon_utils.enable(name, default_set=True) is not None: enabled = name break except Exception as e: r.setdefault("addon_errors", []).append("%s: %r" % (name, e)) r["uv_layout_addon"] = enabled try: bpy.ops.uv.select_all(action='SELECT') bpy.ops.uv.export_layout(filepath=out_png, mode='PNG', size=(256, 256), opacity=0.25) r["export_layout"] = "ok" except Exception as e: r["export_layout"] = "FAIL: %r" % e print("PROBE " + repr(r)) ``` - [ ] **Step 2: 运行探针** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && "D:\tools\blender-5.0.0-windows-x64\blender.exe" -b --factory-startup --python tests/bl_probe_ops.py -- /tmp/probe_uv.png ``` Expected: 输出一行 `PROBE {...}`,理想全为 `ok` 且 `uv_layout_addon` 为某个非 None 名字。 - [ ] **Step 3: 记录结果,按需调整后续任务** - 若某算子 `FAIL`:保留后续任务里对应的 try/except 降级(本就有),并在 commit message 注明该算子不可用。 - 若 `uv_layout_addon` 为 `None`(两个名字都不行):把探针输出里 `addon_errors` 贴到 Task 5 的 commit note,并把 `UV_LAYOUT_ADDONS` 换成探针发现的可用名(若有);仍为 None 则观察图功能整体降级为「记警告跳过」,需告知用户。 - 若 `export_layout` 的 `size`/`opacity` 参数签名报错:记录真实签名,Task 5 相应调整。 - [ ] **Step 4: 删除探针脚本并提交记录(无代码改动则跳过提交)** ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && rm tests/bl_probe_ops.py ``` (探针为一次性,不入库。将结论写入下一个 commit 的正文即可。) --- ## Task 2: `pick_best_candidate` 纯函数(TDD) 从候选 UV 指标中选「过质量门且 UV 岛数最少」者;无过门候选返回 None。这是分级抢救的选择规则,纯函数、可单测。 **Files:** - Modify: `Tools/ModelTranslator/bl_decimate.py`(在 `uvpm_mode_label` 之后、`count_islands` 之前的纯函数区新增) - Test: `Tools/ModelTranslator/tests/test_bl_decimate.py` - [ ] **Step 1: 写失败测试** 在 `tests/test_bl_decimate.py` 的 `TestUvpmModeLabel` 类之后新增: ```python class TestPickBestCandidate(unittest.TestCase): def _c(self, flipped, overlap, islands, angle): return {"flipped": flipped, "overlap": overlap, "islands": islands, "angle": angle} def test_none_when_empty(self): self.assertIsNone(bd.pick_best_candidate([])) def test_none_when_no_candidate_passes_gate(self): cands = [self._c(0.30, 0.50, 100, 66), self._c(0.20, 0.40, 200, 45)] self.assertIsNone(bd.pick_best_candidate(cands)) def test_picks_only_passing(self): cands = [self._c(0.30, 0.50, 50, 66), self._c(0.00, 0.00, 300, 45)] best = bd.pick_best_candidate(cands) self.assertEqual(best["angle"], 45) def test_picks_fewest_islands_among_passing(self): cands = [self._c(0.00, 0.00, 120, 55), self._c(0.01, 0.02, 90, 45), self._c(0.00, 0.00, 300, 35)] best = bd.pick_best_candidate(cands) self.assertEqual(best["islands"], 90) def test_overlap_none_treated_as_pass(self): cands = [self._c(0.01, None, 42, 66)] best = bd.pick_best_candidate(cands) self.assertEqual(best["islands"], 42) ``` - [ ] **Step 2: 运行测试确认失败** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -m unittest tests.test_bl_decimate.TestPickBestCandidate -v ``` Expected: FAIL — `AttributeError: module 'bl_decimate' has no attribute 'pick_best_candidate'` - [ ] **Step 3: 写最小实现** 在 `bl_decimate.py` 的 `uvpm_mode_label` 函数之后新增: ```python def pick_best_candidate(candidates): """从候选 UV 指标 dict 列表选过质量门且岛数最少者;无过门候选返回 None。 每个 candidate 至少含 flipped/overlap/islands。""" passing = [c for c in candidates if uv_gate_ok(c["flipped"], c["overlap"])] if not passing: return None return min(passing, key=lambda c: c["islands"]) ``` - [ ] **Step 4: 运行测试确认通过** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -m unittest tests.test_bl_decimate.TestPickBestCandidate -v ``` Expected: PASS(5 tests OK) - [ ] **Step 5: 全量单测不回归** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -m unittest tests.test_bl_decimate tests.test_unity_assets -v ``` Expected: 全部 PASS - [ ] **Step 6: 提交** ```bash cd "d:/UD/AI/AIC#Project" && git add Tools/ModelTranslator/bl_decimate.py Tools/ModelTranslator/tests/test_bl_decimate.py && git commit -m "ModelTranslator: 新增 pick_best_candidate——过门且岛数最少者择优 Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 3: `_unwrap_seam` 增强(松弛 + 纹素均衡 + 角度参数) unwrap 后加 `minimize_stretch` 松弛、pack 前加 `average_islands_scale`;seam 角度参数化以支持扫描;扫描重跑前清掉上一档残留 seam。 **Files:** - Modify: `Tools/ModelTranslator/bl_decimate.py:104-107`(常量区)、`:128-151`(`_unwrap_seam`) - [ ] **Step 1: 新增常量** 在 `bl_decimate.py` 现有 `SEAM_ANGLE_DEG = 66.0` 一段(`:104-108`)之后追加: ```python SEAM_ANGLE_SWEEP = (55.0, 45.0, 35.0) # 首选 66° 不过门时依次下探的 seam 角度 STRETCH_ITERS = 30 # minimize_stretch 松弛迭代次数 ``` (UV 观察图相关常量不放这里——headless 无法用 Blender 出 PNG,绘图移到系统 Python 侧的 `uv_preview.py`,见 Task 5。) - [ ] **Step 2: 替换 `_unwrap_seam`** 将 `bl_decimate.py:128-151` 的整个 `_unwrap_seam` 替换为: ```python def _unwrap_seam(obj, warnings, seam_angle_deg=SEAM_ANGLE_DEG): """锐边标 seam -> MINIMUM_STRETCH/ANGLE_BASED 展开 -> 松弛 -> 纹素均衡 -> pack。 seam_angle_deg 可变以支持角度扫描;重跑前清掉上一档残留 seam。""" import bpy import math _clear_uv_layers(obj.data) obj.data.uv_layers.new() bpy.context.view_layer.objects.active = obj bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.select_mode(type='EDGE') # 清掉上一档角度残留 seam(同一对象多角度扫描时必须) bpy.ops.mesh.select_all(action='SELECT') bpy.ops.mesh.mark_seam(clear=True) # 锐边标 seam:接缝只落在硬边处,平滑区域保持整岛 bpy.ops.mesh.select_all(action='DESELECT') bpy.ops.mesh.edges_select_sharp(sharpness=math.radians(seam_angle_deg)) bpy.ops.mesh.mark_seam(clear=False) bpy.ops.mesh.select_all(action='SELECT') try: bpy.ops.uv.unwrap(method='MINIMUM_STRETCH', margin=PACK_MARGIN) except TypeError: # 老版本无 SLIM 枚举 warnings.append("MINIMUM_STRETCH 不可用,展开改用 ANGLE_BASED") bpy.ops.uv.unwrap(method='ANGLE_BASED', margin=PACK_MARGIN) try: # 角度松弛:压翻转/拉伸 bpy.ops.uv.minimize_stretch(iterations=STRETCH_ITERS) except (RuntimeError, TypeError) as e: warnings.append("minimize_stretch 不可用(%s),跳过松弛" % e) try: # 统一纹素密度,避免大岛霸占分辨率 bpy.ops.uv.average_islands_scale() except RuntimeError as e: warnings.append("average_islands_scale 不可用(%s),跳过纹素均衡" % e) try: bpy.ops.uv.pack_islands(rotate=True, margin=PACK_MARGIN) except RuntimeError: # headless 上下文不满足时靠 unwrap 自带打包 warnings.append("pack_islands 不可用,沿用 unwrap 自带布局") bpy.ops.object.mode_set(mode='OBJECT') ``` - [ ] **Step 3: 语法自检** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -c "import ast; ast.parse(open('bl_decimate.py', encoding='utf-8').read()); print('OK')" ``` Expected: `OK` - [ ] **Step 4: 单测不回归** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -m unittest tests.test_bl_decimate -v ``` Expected: 全部 PASS(纯函数区未受影响) - [ ] **Step 5: 提交** ```bash cd "d:/UD/AI/AIC#Project" && git add Tools/ModelTranslator/bl_decimate.py && git commit -m "ModelTranslator: _unwrap_seam 加松弛+纹素均衡,seam 角度参数化 Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 4: `_do_unwrap` 分级抢救(角度扫描) 首选 seam@66 过门则直接用;不过则依次扫 55/45/35,收集候选,用 `pick_best_candidate` 取过门且岛最少者并重跑恢复其 UV;全失败退 smart。UVPM 只在最终选定 UV 上跑一次。 **Files:** - Modify: `Tools/ModelTranslator/bl_decimate.py:267-285`(`_do_unwrap`) - [ ] **Step 1: 替换 `_do_unwrap`** 将 `bl_decimate.py:267-285` 的整个 `_do_unwrap` 替换为: ```python def _do_unwrap(obj, mode, warnings): """按模式展开:seam 首选 66° 过门即用;否则扫 SEAM_ANGLE_SWEEP, 取过门且岛数最少者(重跑恢复其 UV);全失败退 smart。排布 UVPM4 增强, 只在最终 UV 上跑一次,失败保底内置 pack。返回 uv 指标 dict(含 mode)。""" if mode == "seam": angles = [SEAM_ANGLE_DEG] + list(SEAM_ANGLE_SWEEP) candidates = [] for ang in angles: _unwrap_seam(obj, warnings, seam_angle_deg=ang) m = _collect_uv_metrics(obj) m["angle"] = ang candidates.append(m) if uv_gate_ok(m["flipped"], m["overlap"]): break # 该档已过门;更低角度只会更碎,无需再试 best = pick_best_candidate(candidates) if best is not None: if best["angle"] != candidates[-1]["angle"]: # 选中档不是最后跑的那档,重跑恢复其 UV(_unwrap_seam 会覆盖) _unwrap_seam(obj, warnings, seam_angle_deg=best["angle"]) uvpm = _uvpm_repack(obj, warnings) m = _collect_uv_metrics(obj) m["mode"] = uvpm_mode_label("seam@%d" % int(best["angle"]), uvpm) return m warnings.append("所有 seam 角度(%s)均未过质量门,回退 smart_project" % "、".join("%d°" % int(a) for a in angles)) mode = "smart_fallback" _unwrap_smart(obj) uvpm = _uvpm_repack(obj, warnings) m = _collect_uv_metrics(obj) m["mode"] = uvpm_mode_label(mode if mode == "smart_fallback" else "smart", uvpm) return m ``` - [ ] **Step 2: 语法自检** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -c "import ast; ast.parse(open('bl_decimate.py', encoding='utf-8').read()); print('OK')" ``` Expected: `OK` - [ ] **Step 3: 端到端跑 gargoyle(验证扫描逻辑)** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python model_decimate.py src/gargoyle.fbx --tris 1000 ``` Expected: 成功输出面数与 UV 行;`模式` 为 `seam@NN+uvpm`(某档走通)**或** `smart_fallback+uvpm`(全失败退回,且日志有「所有 seam 角度…均未过质量门」警告)。对比改动前基线(smart_fallback,324 岛,翻转 0/重叠 2.3%)——记录新岛数/翻转/重叠。 - [ ] **Step 4: 回归第二个模型(确认首选路径未坏)** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python model_decimate.py src/well1500.fbx --tris 5000 ``` Expected: 成功;`模式` 合理(seam@66 或某档 / smart_fallback),无异常退出。 - [ ] **Step 5: 提交** ```bash cd "d:/UD/AI/AIC#Project" && git add Tools/ModelTranslator/bl_decimate.py && git commit -m "ModelTranslator: _do_unwrap 改角度扫描分级抢救,取过门且岛最少者 Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 5: `uv_preview.py` — PIL 绘 UV 线框 PNG(TDD) 新模块,纯函数 `render_uv_png`:拿 UV 多边形(归一化坐标)用 Pillow 画白底半透明填充+线框 PNG。在系统 Python(有 PIL 12.2.0)单测。 **Files:** - Create: `Tools/ModelTranslator/uv_preview.py` - Test: `Tools/ModelTranslator/tests/test_uv_preview.py` - [ ] **Step 1: 写失败测试** Create `Tools/ModelTranslator/tests/test_uv_preview.py`: ```python import os import sys import tempfile import unittest sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) import uv_preview as up from PIL import Image class TestToPx(unittest.TestCase): def test_origin_bottom_left_maps_to_bottom_left_pixel(self): # UV(0,0) 原点在左下 -> 图像左下角(x=pad, y=size-pad) x, y = up._to_px(0.0, 0.0, size=100, pad=10) self.assertAlmostEqual(x, 10.0) self.assertAlmostEqual(y, 90.0) def test_top_right(self): x, y = up._to_px(1.0, 1.0, size=100, pad=10) self.assertAlmostEqual(x, 90.0) self.assertAlmostEqual(y, 10.0) class TestRenderUvPng(unittest.TestCase): def setUp(self): self.tmp = tempfile.mkdtemp() def _out(self, name="uv.png"): return os.path.join(self.tmp, name) def test_writes_png_of_requested_size(self): polys = [[[0.1, 0.1], [0.4, 0.1], [0.25, 0.4]], [[0.6, 0.6], [0.9, 0.6], [0.9, 0.9], [0.6, 0.9]]] out = up.render_uv_png(polys, self._out(), size=128) self.assertTrue(os.path.isfile(out)) with Image.open(out) as im: self.assertEqual(im.size, (128, 128)) self.assertEqual(im.format, "PNG") def test_empty_polygons_still_writes_blank(self): out = up.render_uv_png([], self._out("blank.png"), size=64) self.assertTrue(os.path.isfile(out)) with Image.open(out) as im: self.assertEqual(im.size, (64, 64)) def test_degenerate_polygon_skipped_no_crash(self): out = up.render_uv_png([[[0.5, 0.5]]], self._out("deg.png"), size=64) self.assertTrue(os.path.isfile(out)) ``` - [ ] **Step 2: 运行测试确认失败** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -m unittest tests.test_uv_preview -v ``` Expected: FAIL — `ModuleNotFoundError: No module named 'uv_preview'` - [ ] **Step 3: 写实现** Create `Tools/ModelTranslator/uv_preview.py`: ```python """UV 线框观察图渲染:把 UV 多边形(归一化 0-1 坐标)画成 PNG 供人工查阅。 在系统 Python(有 Pillow)中运行——Blender 自带 Python 无 PIL,故 UV 几何由 bl_decimate 导出为 JSON,本模块负责绘制。""" from PIL import Image, ImageDraw def _to_px(u, v, size, pad): """UV(0-1, 原点左下) -> 像素(原点左上),含边距。""" span = size - 2 * pad x = pad + u * span y = pad + (1.0 - v) * span # V 轴翻转:图像 y 向下 return x, y def render_uv_png(polygons, out_png, size=1024, pad=8, line=(30, 30, 30, 255), fill=(80, 140, 220, 64)): """polygons: [[[u,v], ...], ...] 每个多边形一组 UV 顶点。 白底 + 半透明填充 + 深色线框;写 PNG 到 out_png,返回 out_png。""" base = Image.new("RGBA", (size, size), (255, 255, 255, 255)) overlay = Image.new("RGBA", (size, size), (0, 0, 0, 0)) draw = ImageDraw.Draw(overlay, "RGBA") for poly in polygons: pts = [_to_px(u, v, size, pad) for (u, v) in poly] if len(pts) >= 3: draw.polygon(pts, fill=fill) for poly in polygons: pts = [_to_px(u, v, size, pad) for (u, v) in poly] if len(pts) >= 2: draw.line(pts + pts[:1], fill=line, width=1) Image.alpha_composite(base, overlay).convert("RGB").save(out_png, "PNG") return out_png ``` - [ ] **Step 4: 运行测试确认通过** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -m unittest tests.test_uv_preview -v ``` Expected: PASS(5 tests OK) - [ ] **Step 5: 提交** ```bash cd "d:/UD/AI/AIC#Project" && git add Tools/ModelTranslator/uv_preview.py Tools/ModelTranslator/tests/test_uv_preview.py && git commit -m "ModelTranslator: 新增 uv_preview.render_uv_png——PIL 绘 UV 线框 PNG Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 6: `bl_decimate.py` 抽取 UV 几何到 sidecar JSON Blender 端提取每面 UV 多边形写入 `<名>_low_uv.polys.json`,summary 报告 `uv_preview`(目标 PNG 路径)与 `uv_polys`(sidecar 路径)。绘图由系统 Python 侧(Task 7)完成。 **Files:** - Modify: `Tools/ModelTranslator/bl_decimate.py`(新增 `_collect_uv_polygons`;`main()` 接线 + summary 字段) - [ ] **Step 1: 新增几何抽取函数** 在 `bl_decimate.py` 的 `_do_unwrap` 之后、`main` 之前新增: ```python def _collect_uv_polygons(obj): """提取每个面的 UV 多边形(归一化坐标):[[[u,v], ...], ...],供外部 PIL 绘图。 无 UV 层返回空列表。""" import bmesh bm = bmesh.new() bm.from_mesh(obj.data) uv = bm.loops.layers.uv.active polys = [] if uv is not None: for f in bm.faces: polys.append([[l[uv].uv.x, l[uv].uv.y] for l in f.loops]) bm.free() return polys ``` - [ ] **Step 2: `main()` 接线(抽取 + 写 sidecar)** 在 `main()` 中 `uv_info = _do_unwrap(obj, unwrap_mode, warnings)` 之后、`out_dir = ...` 之前插入: ```python uv_png = os.path.splitext(os.path.abspath(out_fbx))[0] + "_uv.png" uv_polys_json = os.path.splitext(os.path.abspath(out_fbx))[0] + "_uv.polys.json" uv_preview = None try: polys = _collect_uv_polygons(obj) os.makedirs(os.path.dirname(uv_polys_json), exist_ok=True) with open(uv_polys_json, "w", encoding="utf-8") as fp: json.dump(polys, fp) uv_preview = uv_png # 目标 PNG;实际绘制由 model_decimate(系统 Python + PIL)完成 except Exception as e: warnings.append("UV 几何导出失败(%s),跳过观察图" % e) ``` - [ ] **Step 3: summary 增加字段** 将 `main()` 末尾 `print("MT_SUMMARY " + json.dumps({...}))` 的 dict 改为包含 `uv_preview` 与 `uv_polys`: ```python print("MT_SUMMARY " + json.dumps( {"src": os.path.basename(src), "fbx": os.path.basename(out_fbx), "tris_before": orig, "tris_after": cur, "target": target, "uv": uv_info, "uv_preview": uv_preview, "uv_polys": uv_polys_json if uv_preview else None, "warnings": warnings}, ensure_ascii=False)) ``` - [ ] **Step 4: 语法自检** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -c "import ast; ast.parse(open('bl_decimate.py', encoding='utf-8').read()); print('OK')" ``` Expected: `OK` - [ ] **Step 5: 端到端确认 sidecar 生成** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python model_decimate.py src/gargoyle.fbx --tris 1000 && ls -la src/gargoyle_low_uv.polys.json && head -c 120 src/gargoyle_low_uv.polys.json ``` Expected: 命令成功;`src/gargoyle_low_uv.polys.json` 存在且是形如 `[[[...]]]` 的 JSON(此时 Task 7 尚未接线,sidecar 不会被删除,属正常)。 - [ ] **Step 6: 提交** ```bash cd "d:/UD/AI/AIC#Project" && git add Tools/ModelTranslator/bl_decimate.py && git commit -m "ModelTranslator: bl_decimate 抽取 UV 几何到 sidecar JSON Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 7: `model_decimate.py` 渲染 PNG + 清理 + 打印 系统 Python 侧读 sidecar JSON、用 `uv_preview.render_uv_png` 出 PNG、删 sidecar、打印路径。 **Files:** - Modify: `Tools/ModelTranslator/model_decimate.py`(UV 指标打印后、warnings 循环前) - [ ] **Step 1: 接线渲染** 在 `model_decimate.py` 的 UV 指标打印(现有 `print(" UV: ...")` 两行)之后、`for w in s["warnings"]:` 之前插入: ```python if s.get("uv_polys"): try: import json as _json from uv_preview import render_uv_png with open(s["uv_polys"], encoding="utf-8") as fp: polys = _json.load(fp) render_uv_png(polys, s["uv_preview"]) os.remove(s["uv_polys"]) print(" UV 观察图: %s" % s["uv_preview"]) except Exception as e: print(" [警告] UV 观察图渲染失败:%s" % e) ``` - [ ] **Step 2: 端到端确认 PNG 生成、sidecar 清理、日志打印** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python model_decimate.py src/gargoyle.fbx --tris 1000 && ls -la src/gargoyle_low_uv.png && ( test -f src/gargoyle_low_uv.polys.json && echo "SIDECAR REMAINS (BAD)" || echo "sidecar cleaned OK" ) ``` Expected: 日志含 `UV 观察图: ...gargoyle_low_uv.png`;`gargoyle_low_uv.png` 存在且非空;打印 `sidecar cleaned OK`。用 Read 工具打开 PNG 肉眼确认是 UV 线框(岛分布可读)。 - [ ] **Step 3: 提交** ```bash cd "d:/UD/AI/AIC#Project" && git add Tools/ModelTranslator/model_decimate.py && git commit -m "ModelTranslator: model_decimate 渲染 UV 观察图 PNG 并清理 sidecar Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 8: README 更新 补充展开增强与观察图说明,保持文档与行为一致。 **Files:** - Modify: `Tools/ModelTranslator/README.md`(依赖段 + model_decimate.py 说明段) - [ ] **Step 1: 更新 model_decimate.py 说明** 将 `README.md` 那条 `**model_decimate.py**:…` 说明整体替换为反映新行为: ```markdown - **model_decimate.py**:多 mesh 自动 join;三角化后 Decimate(collapse) 减到 `--tris`(±3%,最多 2 轮修正);旧 UV 全删后重展——默认锐边 seam 整岛展开(SLIM 展开后 `minimize_stretch` 松弛 + `average_islands_scale` 纹素均衡),质量门不达标(翻转 >2% 或重叠 >8%)先按更低 seam 角度扫描(55/45/35°)取过门且岛数最少者抢救,全失败才回退 Smart UV Project,`--unwrap smart` 可直接选投影式展开;排布默认用 UVPackmaster 4 重排(只在最终选定 UV 上跑一次),UVPM4 不可用自动沿用内置 pack_islands 布局;输出 `<名>_low.fbx`(`-o` 改目录)与 `<名>_low_uv.png`(UV 线框观察图,便于人工查阅切分/排布/碎岛——Blender 抽 UV 几何,系统 Python 用 Pillow 绘制,因 headless 无 GPU 无法用 Blender 直接出 PNG),日志报 UV 岛数/利用率与实际生效的 seam 角度 ``` - [ ] **Step 2: 依赖段补 Pillow** 在 `README.md` 的「## 依赖」列表中追加一行(放在「系统 Python 3.x(仅标准库)」之后或替换其括注): ```markdown - 系统 Python 3.x(标准库 + Pillow——仅 `model_decimate.py` 绘 UV 观察图用;`pip install Pillow`) ``` - [ ] **Step 3: 提交** ```bash cd "d:/UD/AI/AIC#Project" && git add Tools/ModelTranslator/README.md && git commit -m "ModelTranslator: README 补充展开增强、UV 观察图与 Pillow 依赖说明 Co-Authored-By: Claude Opus 4.8 (1M context) " ``` --- ## Task 9: 最终验证 - [ ] **Step 1: 全量单测** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python -m unittest tests.test_bl_decimate tests.test_unity_assets -v ``` Expected: 全部 PASS - [ ] **Step 2: 端到端 + 观察图肉眼确认** Run: ```bash cd "d:/UD/AI/AIC#Project/Tools/ModelTranslator" && python model_decimate.py src/gargoyle.fbx --tris 1000 && ls -la src/gargoyle_low_uv.png ``` Expected:命令成功;日志有 `模式`、UV 指标、`UV 观察图:` 行;`gargoyle_low_uv.png` 存在。用 Read 打开图片确认线框可读。 - [ ] **Step 3: 记录前后对比** 在最终汇报里给出改动前(基线 smart_fallback / 324 岛 / 翻转 0% / 重叠 2.3% / 利用率 77.6%)vs 改动后(实际 mode / 岛数 / 翻转 / 重叠 / 利用率)的对比表。 --- ## Self-Review 记录(2026-07-21 spike 后修订) - **Spec 覆盖**:①松弛+纹素均衡→Task 3;②角度扫描分级抢救→Task 2(纯函数)+Task 4;③UV 线框观察图→Task 5(PIL 绘图 TDD)+Task 6(Blender 抽几何)+Task 7(渲染/清理/打印);错误处理→各任务 try/except;实现首步验证→Task 1 spike(已完成,结论见下);README+依赖→Task 8;测试/验收→Task 2/4/5/7/9。全部有对应任务。 - **Task 1 spike 结论**:`minimize_stretch` / `average_islands_scale` headless 可用;`export_layout(mode='PNG')` headless **不可用**(GPUOffScreen 后台无 GPU);`io_mesh_uv_layout` 是正确 add-on 名但仍受 GPU 限制。故观察图改为 Blender 抽 UV 几何→系统 Python(PIL) 绘 PNG 的两端架构(Task 5–7),不再用 `export_layout`。 - **占位符**:无 TBD/TODO;每个代码步给出完整代码与确切命令、预期输出。 - **类型/命名一致**:`pick_best_candidate`(Task 2 定义,Task 4 调用一致);`_unwrap_seam(obj, warnings, seam_angle_deg=...)`(Task 3 定义,Task 4 调用一致);`render_uv_png`/`_to_px`(Task 5 定义,Task 7 调用一致);`_collect_uv_polygons`(Task 6 定义);summary 字段 `uv_preview`(PNG 路径)与 `uv_polys`(sidecar 路径)(Task 6 产出,Task 7 消费,键名一致);常量仅 `SEAM_ANGLE_SWEEP`/`STRETCH_ITERS`(Task 3 定义,Task 4 使用)——UV 预览尺寸/透明度作为 `render_uv_png` 默认参数,不再是 bl_decimate 常量。 - **已知风险**:Blender 抽几何在无 UV 层时返回空列表(Task 6 已处理);渲染在系统 Python 侧,PIL 已确认可用(12.2.0);sidecar 清理失败仅影响残留文件,不影响 FBX/PNG 产出。