"""UV 线框观察图渲染:把 UV 多边形(归一化 0-1 坐标)画成 PNG 供人工查阅。 在系统 Python(有 Pillow)中运行——Blender 自带 Python 无 PIL,故 UV 几何由 bl_decimate 导出为 JSON,本模块负责绘制。""" from PIL import Image, ImageDraw def _to_px(u, v, size, pad): """UV(0-1, 原点左下) -> 像素(原点左上),含边距。""" span = size - 2 * pad x = pad + u * span y = pad + (1.0 - v) * span # V 轴翻转:图像 y 向下 return x, y def render_uv_png(polygons, out_png, size=1024, pad=8, line=(30, 30, 30, 255), fill=(80, 140, 220, 64)): """polygons: [[[u,v], ...], ...] 每个多边形一组 UV 顶点。 白底 + 半透明填充 + 深色线框;写 PNG 到 out_png,返回 out_png。""" base = Image.new("RGBA", (size, size), (255, 255, 255, 255)) overlay = Image.new("RGBA", (size, size), (0, 0, 0, 0)) draw = ImageDraw.Draw(overlay, "RGBA") for poly in polygons: pts = [_to_px(u, v, size, pad) for (u, v) in poly] if len(pts) >= 3: draw.polygon(pts, fill=fill) for poly in polygons: pts = [_to_px(u, v, size, pad) for (u, v) in poly] if len(pts) >= 2: draw.line(pts + pts[:1], fill=line, width=1) Image.alpha_composite(base, overlay).convert("RGB").save(out_png, "PNG") return out_png