#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLuaBase.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineEventSystemsBaseEventDataWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.EventSystems.BaseEventData); Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 1); Utils.RegisterFunc(L, Utils.GETTER_IDX, "currentInputModule", _g_get_currentInputModule); Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectedObject", _g_get_selectedObject); Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectedObject", _s_set_selectedObject); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { UnityEngine.EventSystems.EventSystem _eventSystem = (UnityEngine.EventSystems.EventSystem)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.EventSystem)); var gen_ret = new UnityEngine.EventSystems.BaseEventData(_eventSystem); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.EventSystems.BaseEventData constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_currentInputModule(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.EventSystems.BaseEventData gen_to_be_invoked = (UnityEngine.EventSystems.BaseEventData)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.currentInputModule); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_selectedObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.EventSystems.BaseEventData gen_to_be_invoked = (UnityEngine.EventSystems.BaseEventData)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.selectedObject); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_selectedObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.EventSystems.BaseEventData gen_to_be_invoked = (UnityEngine.EventSystems.BaseEventData)translator.FastGetCSObj(L, 1); gen_to_be_invoked.selectedObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }