#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLuaBase.lua_CSFunction; #endif using System; namespace XLua { public partial class DelegateBridge : DelegateBridgeBase { public void __Gen_Delegate_Imp0() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp1(UnityEngine.Vector2 p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushUnityEngineVector2(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp2(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp3(int p0, UnityEngine.GameObject p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp4(int p0, bool p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushboolean(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp5(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp6(string[] p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp7(UnityEngine.Transform p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp8(bool p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushboolean(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp9(UnityEngine.Object p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp10(UnityEngine.EventSystems.PointerEventData p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp11(UnityEngine.GameObject p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp12(UnityEngine.EventSystems.BaseEventData p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp13(UnityEngine.Vector3 p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushUnityEngineVector3(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp14(bool p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushboolean(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp15(float p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public char __Gen_Delegate_Imp16(string p0, int p1, char p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); char __gen_ret = (char)LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp17(string p0, int p1, char p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp18(string p0, string p1, string p2, System.Action p3, System.Action p4) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushstring(L, p1); LuaAPI.lua_pushstring(L, p2); translator.Push(L, p3); translator.Push(L, p4); PCall(L, 5, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp19(string p0, string p1, string p2, object p3, System.Action p4) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushstring(L, p1); LuaAPI.lua_pushstring(L, p2); translator.PushAny(L, p3); translator.Push(L, p4); PCall(L, 5, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp20(System.Net.Sockets.SocketError p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushSystemNetSocketsSocketError(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp21(XGame.XWebSocket p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp22(byte[] p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp23(float p0, float p1, float p2, bool p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); LuaAPI.lua_pushnumber(L, p2); LuaAPI.lua_pushboolean(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp24(uint p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushuint(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp25(string p0, byte[] p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public System.Collections.Generic.List __Gen_Delegate_Imp26(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); System.Collections.Generic.List __gen_ret = (System.Collections.Generic.List)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public XLua.LuaTable __Gen_Delegate_Imp27() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); XLua.LuaTable __gen_ret = (XLua.LuaTable)translator.GetObject(L, errFunc + 1, typeof(XLua.LuaTable)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp28(int p0, int p1, int p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp29(int p0, int p1, int p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public XLua.LuaTable __Gen_Delegate_Imp30(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); XLua.LuaTable __gen_ret = (XLua.LuaTable)translator.GetObject(L, errFunc + 1, typeof(XLua.LuaTable)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public XLua.LuaTable __Gen_Delegate_Imp31(bool p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushboolean(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); XLua.LuaTable __gen_ret = (XLua.LuaTable)translator.GetObject(L, errFunc + 1, typeof(XLua.LuaTable)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public XLua.LuaTable __Gen_Delegate_Imp32(bool p0, bool p1, int p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushboolean(L, p0); LuaAPI.lua_pushboolean(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); XLua.LuaTable __gen_ret = (XLua.LuaTable)translator.GetObject(L, errFunc + 1, typeof(XLua.LuaTable)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp33(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp34(int p0, System.Action p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp35(int p0, System.Action p1, System.Action p2, int p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); translator.Push(L, p2); LuaAPI.xlua_pushinteger(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp36(int p0, int p1, System.Action p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); translator.Push(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp37(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp38(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp39() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp40(int p0, UnityEngine.EventSystems.PointerEventData p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public XLua.LuaTable __Gen_Delegate_Imp41(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); XLua.LuaTable __gen_ret = (XLua.LuaTable)translator.GetObject(L, errFunc + 1, typeof(XLua.LuaTable)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp42(int p0, System.Action p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp43(string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp44(string p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp45(UnityEngine.GameObject p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp46(long p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushint64(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp47(UnityEngine.RectTransform p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp48(int p0, UnityEngine.RectTransform p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Vector2 __Gen_Delegate_Imp49() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Vector2 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Vector3 __Gen_Delegate_Imp50() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Vector3 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public float __Gen_Delegate_Imp51() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp52() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } static DelegateBridge() { Gen_Flag = true; } public override Delegate GetDelegateByType(Type type) { if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp0); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp1); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp2); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp2); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp2); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp3); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp4); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp5); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp6); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp7); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp8); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp9); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp10); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp11); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp12); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp13); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp14); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp14); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp15); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp15); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp15); } if (type == typeof(UnityEngine.UI.InputField.OnValidateInput)) { return new UnityEngine.UI.InputField.OnValidateInput(__Gen_Delegate_Imp16); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp17); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp18); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp19); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp20); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp21); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp22); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp23); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp24); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp25); } if (type == typeof(System.Func>)) { return new System.Func>(__Gen_Delegate_Imp26); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp27); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp28); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp29); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp30); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp31); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp32); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp33); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp34); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp35); } if (type == typeof(System.Action>)) { return new System.Action>(__Gen_Delegate_Imp36); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp37); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp38); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp39); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp40); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp41); } if (type == typeof(System.Action>)) { return new System.Action>(__Gen_Delegate_Imp42); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp43); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp44); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp45); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp46); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp47); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp48); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp49); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp50); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp51); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp52); } return null; } } }