{ "gameId": "rps", "serverSrcDir": "RPS", "serverProject": "RPS.Server/RPS.Server.csproj", "serverAssembly": "RPS.Server.dll", "serverEntryType": "RPS.Server.RpsServerRoom", "clientProject": "Client/HotUpdateGames/RPS.Client/RPS.Client.csproj", "coreDll": "RPS.Core.dll", "clientDll": "RPS.Client.dll", "clientEntryType": "RPS.Client.RpsGameClient", "minFrameworkVersion": 1, "playerCount": 2, "tickRateHz": 10 }