/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2026, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System.IO;
using UnityEngine;
namespace Spine.Unity {
///
/// Project settings stored in a ScriptableObject for use in the build at runtime.
/// Writing the ScriptableObject asset is performed by ,
/// triggered by preferences setting changes.
///
public class RuntimeSettings : ScriptableObject {
public bool useThreadedMeshGeneration = false;
public static bool UseThreadedMeshGeneration {
get { return Instance.useThreadedMeshGeneration; }
set { Instance.useThreadedMeshGeneration = value; }
}
public bool useThreadedAnimation = false;
public static bool UseThreadedAnimation{
get { return Instance.useThreadedAnimation; }
set { Instance.useThreadedAnimation = value; }
}
/// Path relative to "Assets/Resources".
public const string ResourcePath = "SpineRuntimeSettings";
private static RuntimeSettings singletonInstance;
public static RuntimeSettings Instance {
get {
if (singletonInstance == null) {
singletonInstance = Resources.Load(ResourcePath);
}
if (singletonInstance == null) {
singletonInstance = CreateInstance();
}
return singletonInstance;
}
}
}
}