/// An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
/// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
/// skin.
///
/// See Point Attachments in the Spine User Guide.
///
public class PointAttachment : Attachment {
internal float x, y, rotation;
///