using System; using System.Collections.Generic; using System.Net; using System.Net.NetworkInformation; using System.Net.Sockets; using System.Text; // 底包(AOT)专用:内网 CDN 广播发现。 // 真机内网测试时 CDN 跑在开发机上,客户端写死的 127.0.0.1 在真机上指向手机自身、连不到开发机; // 故用 UDP 广播问开发机网关要它的 LAN CDN 根地址(形如 http://<开发机IP>:15081/)。 // // 协议与热更层 XWorld.Framework.Protocol.DevDiscovery / DevServerDiscovery 完全一致 // (magic "XWDL"、UDP 48923、LEB128 varuint + UTF8 长度前缀字符串、token=xw-dev), // 但 Base 程序集不能引用热更程序集(XWorld.Framework.Shared,运行时才由 LoadDll 加载), // 所以这里内联一份最小编解码,改协议时两边须同步。 public static class LocalCdnDiscovery { private const int Port = 48923; // = DevDiscovery.Port private const uint ProtoVersion = 1; // = DevDiscovery.ProtoVersion private static readonly byte[] Magic = { 0x58, 0x57, 0x44, 0x4C }; // "XWDL" = DevDiscovery.Magic private const byte TypeQuery = 1; // = DevDiscovery.TypeQuery private const byte TypeReply = 2; // = DevDiscovery.TypeReply // 阻塞式发现,须在后台线程调用(会最多阻塞 durationMs)。 // 在窗口内周期重发查询(向广播 + 127.0.0.1 单播),收到首个合法应答即返回其 ResourceBaseUrl(CDN 根);超时返回 null。 // extraProbeIp:额外单播探测目标(跨网段联调用,来自 dev_server.txt 或弹框输入,见 DevServerConfig/DevServerPrompt)。 // 广播/定向广播不被路由器转发(RFC 2644),组播亦已实测不通(路由器未开组播路由),跨网段只能靠单播已知 IP。 // 注意:本方法跑在后台线程,不能碰 Unity 主线程 API(如 persistentDataPath),配置由调用方在主线程读好传入。 public static string Discover(string token, int durationMs = 1500, string extraProbeIp = null) { UdpClient udp = null; try { udp = new UdpClient(AddressFamily.InterNetwork); udp.EnableBroadcast = true; udp.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); udp.Client.Bind(new IPEndPoint(IPAddress.Any, 0)); udp.Client.ReceiveTimeout = 250; uint nonce = unchecked((uint)Guid.NewGuid().GetHashCode()); byte[] query = EncodeQuery(nonce, token); // 同机广播常收不到(取决于网卡是否回环广播),故同时向 127.0.0.1 单播;并周期重发防网关刚起未监听。 // 255.255.255.255(限制广播)在部分 Android WiFi 驱动上会被丢弃,故再按各网卡 IP|~mask 补发子网定向广播(如 192.168.1.255)。 List targetList = new List { new IPEndPoint(IPAddress.Broadcast, Port), new IPEndPoint(IPAddress.Loopback, Port), }; foreach (IPAddress bc in GetDirectedBroadcasts()) targetList.Add(new IPEndPoint(bc, Port)); if (!string.IsNullOrEmpty(extraProbeIp) && IPAddress.TryParse(extraProbeIp, out IPAddress extra)) targetList.Add(new IPEndPoint(extra, Port)); IPEndPoint[] targets = targetList.ToArray(); UnityEngine.Debug.Log("[Discovery] targets(" + targets.Length + "): " + string.Join(", ", Array.ConvertAll(targets, t => t.ToString()))); DateTime deadline = DateTime.UtcNow.AddMilliseconds(durationMs); DateTime nextSend = DateTime.MinValue; while (DateTime.UtcNow < deadline) { if (DateTime.UtcNow >= nextSend) { foreach (IPEndPoint t in targets) { try { udp.Send(query, query.Length, t); } catch { } } nextSend = DateTime.UtcNow.AddMilliseconds(300); } IPEndPoint from = new IPEndPoint(IPAddress.Any, 0); byte[] data; try { data = udp.Receive(ref from); } catch (SocketException) { continue; } // 250ms 接收超时,继续重发/等待 if (TryDecodeReply(data, nonce, token, out string resourceBaseUrl) && !string.IsNullOrEmpty(resourceBaseUrl)) { return resourceBaseUrl; } } } catch (Exception) { // 忽略:发现失败由调用方处理(弹框输入或回退 127.0.0.1) } finally { try { udp?.Close(); } catch { } } return null; } // 枚举本机所有 Up 状态 IPv4 网卡,按 broadcast = ip | ~mask 算出各自的子网定向广播地址。 // 关键:Android/Mono 下 IPv4Mask 常拿不到(返回 null/0.0.0.0 甚至抛异常),故对私有网段按 /24 兜底, // 且逐地址 try/catch,任何一块网卡取掩码失败都不中断整体枚举(否则会连累外层 return null)。 private static List GetDirectedBroadcasts() { List list = new List(); NetworkInterface[] nics; try { nics = NetworkInterface.GetAllNetworkInterfaces(); } catch (Exception e) { UnityEngine.Debug.LogWarning("[Discovery] GetAllNetworkInterfaces failed: " + e.Message); return list; } foreach (NetworkInterface ni in nics) { if (ni.OperationalStatus != OperationalStatus.Up) continue; if (ni.NetworkInterfaceType == NetworkInterfaceType.Loopback) continue; IPInterfaceProperties props; try { props = ni.GetIPProperties(); } catch { continue; } foreach (UnicastIPAddressInformation ua in props.UnicastAddresses) { if (ua.Address.AddressFamily != AddressFamily.InterNetwork) continue; // 只处理 IPv4 byte[] ip = ua.Address.GetAddressBytes(); if (ip.Length != 4) continue; byte[] mk = null; try { IPAddress m = ua.IPv4Mask; if (m != null) mk = m.GetAddressBytes(); } catch { mk = null; } // Android 上访问 IPv4Mask 可能抛,兜住 // 掩码不可用(null/长度不对/全 0)时,私有网段按 /24 兜底(最常见的家用/办公 WiFi),公网地址不猜。 bool maskBad = mk == null || mk.Length != 4 || (mk[0] == 0 && mk[1] == 0 && mk[2] == 0 && mk[3] == 0); if (maskBad) { if (!IsPrivateV4(ip)) continue; mk = new byte[] { 255, 255, 255, 0 }; } byte[] bc = new byte[4]; for (int i = 0; i < 4; i++) bc[i] = (byte)(ip[i] | (~mk[i] & 0xFF)); IPAddress bcAddr = new IPAddress(bc); list.Add(bcAddr); UnityEngine.Debug.Log("[Discovery] nic=" + ni.Name + " ip=" + ua.Address + " mask=" + string.Join(".", mk) + " bc=" + bcAddr); } } return list; } private static bool IsPrivateV4(byte[] ip) { if (ip[0] == 10) return true; // 10.0.0.0/8 if (ip[0] == 192 && ip[1] == 168) return true; // 192.168.0.0/16 if (ip[0] == 172 && ip[1] >= 16 && ip[1] <= 31) return true; // 172.16.0.0/12 return false; } private static byte[] EncodeQuery(uint nonce, string token) { var buf = new List(32); for (int i = 0; i < Magic.Length; i++) buf.Add(Magic[i]); buf.Add(TypeQuery); WriteVarUInt(buf, ProtoVersion); WriteVarUInt(buf, nonce); WriteString(buf, token); return buf.ToArray(); } private static bool TryDecodeReply(byte[] data, uint expectNonce, string expectToken, out string resourceBaseUrl) { resourceBaseUrl = null; try { int pos = 0; for (int i = 0; i < Magic.Length; i++) if (ReadByte(data, ref pos) != Magic[i]) return false; if (ReadByte(data, ref pos) != TypeReply) return false; if (ReadVarUInt(data, ref pos) != ProtoVersion) return false; if (ReadVarUInt(data, ref pos) != expectNonce) return false; ReadString(data, ref pos); // ServerName(忽略) ReadString(data, ref pos); // GatewayUrl(忽略,LoadDll 只要 CDN) string resBase = ReadString(data, ref pos); // ResourceBaseUrl(CDN 根) string token = ReadString(data, ref pos); if (token != expectToken) return false; resourceBaseUrl = resBase; return true; } catch (FormatException) { return false; } } // ---- LEB128 varuint + UTF8 长度前缀字符串:与 PacketWriter/PacketReader 对齐 ---- private static void WriteVarUInt(List buf, uint v) { while (v >= 0x80) { buf.Add((byte)(v | 0x80)); v >>= 7; } buf.Add((byte)v); } private static void WriteString(List buf, string s) { if (string.IsNullOrEmpty(s)) { WriteVarUInt(buf, 0); return; } byte[] b = Encoding.UTF8.GetBytes(s); WriteVarUInt(buf, (uint)b.Length); buf.AddRange(b); } private static byte ReadByte(byte[] d, ref int pos) { if (pos >= d.Length) throw new FormatException("read past end"); return d[pos++]; } private static uint ReadVarUInt(byte[] d, ref int pos) { uint result = 0; int shift = 0; while (true) { if (shift > 28) throw new FormatException("varuint too long"); byte b = ReadByte(d, ref pos); result |= (uint)(b & 0x7F) << shift; if ((b & 0x80) == 0) break; shift += 7; } return result; } private static string ReadString(byte[] d, ref int pos) { uint len = ReadVarUInt(d, ref pos); if (len == 0) return string.Empty; if (pos + len > d.Length) throw new FormatException("string length exceeds buffer"); string s = Encoding.UTF8.GetString(d, pos, (int)len); pos += (int)len; return s; } }