using System;
using System.Collections.Generic;
using Unity.Pipeline.Models;
namespace Unity.Pipeline
{
///
/// Response for test execution commands, containing summary and detailed results
///
[Serializable]
public class TestExecutionResponse : CommandExecutionResponse
{
public TestSummary Summary { get; set; }
public List Results { get; set; }
public double Duration { get; set; }
public string StatusPath { get; set; } // For async mode
public string Mode { get; set; } // EditMode, PlayMode, or All
public string FilterApplied { get; set; } // What filter was used, if any
public TestExecutionResponse()
{
Results = new List();
Summary = new TestSummary();
}
}
}