using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Unity.Pipeline.Commands
{
///
/// Information about a discovered CLI command.
/// Contains metadata needed for command execution and CLI help generation.
///
public class CommandInfo
{
///
/// Unique name of the command for CLI execution.
///
public string Name { get; }
///
/// Human-readable description of the command.
///
public string Description { get; }
///
/// Whether this command requires Unity main thread execution.
///
public bool MainThreadRequired { get; }
///
/// Whether this command is part of the runtime (Player) command surface only.
/// Editor servers hide runtime-only commands from their command listing.
///
public bool RuntimeOnly { get; }
///
/// Method that implements this command.
///
public MethodInfo Method { get; } // TODO Maybe look at generating a dynamic Delegate to increase performance of the command call.
///
/// Parameters that this command accepts.
///
public IReadOnlyList Parameters { get; }
///
/// Create command information from discovery.
///
public CommandInfo(string name, string description, bool mainThreadRequired,
MethodInfo method, IReadOnlyList parameters, bool runtimeOnly = false)
{
Name = name ?? throw new ArgumentNullException(nameof(name));
Description = description ?? throw new ArgumentNullException(nameof(description));
Method = method ?? throw new ArgumentNullException(nameof(method));
Parameters = parameters ?? throw new ArgumentNullException(nameof(parameters));
MainThreadRequired = mainThreadRequired;
RuntimeOnly = runtimeOnly;
}
public override string ToString()
{
return $"{Name} MainThreadRequired:{MainThreadRequired} Parameters:{Parameters.Count}";
}
}
}