using Unity.Pipeline.HotReload; using UnityEngine; /// /// Hot reload overrides for (helper workflow). /// /// The override lives in its OWN file and does NOT redeclare BossController, so it binds to the /// running type. Edit the tweaked logic here, then apply it without leaving play mode: /// unity command reload_file_override "(absolute path)/Samples/HotReload_WithHelpers/BossOverrides.cs" /// public static class BossOverrides { [HotReloadOverrideMethod("BossController.Update")] public static void TweakedUpdate(BossController instance) { // Tweaked behaviour: add a color pulse for visual feedback. var renderer = instance.GetComponent(); if (renderer != null) { renderer.material.color = Color.Lerp(Color.red, Color.yellow, Mathf.Sin(Time.time * 2f) * 0.5f + 0.5f); } } }