using System; namespace Unity.Pipeline { /// /// Summary statistics for test execution /// [Serializable] public class TestSummary { public int Total { get; set; } public int Passed { get; set; } public int Failed { get; set; } public int Skipped { get; set; } public int Inconclusive { get; set; } public TestSummary() { Total = 0; Passed = 0; Failed = 0; Skipped = 0; Inconclusive = 0; } } }