/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2026, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System.IO; using UnityEngine; namespace Spine.Unity { /// /// Project settings stored in a ScriptableObject for use in the build at runtime. /// Writing the ScriptableObject asset is performed by , /// triggered by preferences setting changes. /// public class RuntimeSettings : ScriptableObject { public bool useThreadedMeshGeneration = false; public static bool UseThreadedMeshGeneration { get { return Instance.useThreadedMeshGeneration; } set { Instance.useThreadedMeshGeneration = value; } } public bool useThreadedAnimation = false; public static bool UseThreadedAnimation{ get { return Instance.useThreadedAnimation; } set { Instance.useThreadedAnimation = value; } } /// Path relative to "Assets/Resources". public const string ResourcePath = "SpineRuntimeSettings"; private static RuntimeSettings singletonInstance; public static RuntimeSettings Instance { get { if (singletonInstance == null) { singletonInstance = Resources.Load(ResourcePath); } if (singletonInstance == null) { singletonInstance = CreateInstance(); } return singletonInstance; } } } }